Blender 2.80 Manual Logo
  • はじめに
  • User Interface
  • エディタ
  • Scenes & Objects
  • モデリング
    • はじめに
    • メッシュ
      • はじめに
      • Toolbar
      • 構造
      • プリミティブ
      • Selecting
      • 編集
        • はじめに
        • 基礎
        • Vertex Tools
        • Edge Tools
        • Face Tools
        • Normals
        • UV
        • Transformation
        • Duplicating
        • Subdividing
        • Clean up
        • Miscellaneous Editing Tools
        • Data Transfer
        • Mesh Options
      • Properties
      • Mesh Analysis
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Empties
    • Modifiers
  • Sculpting & Painting
  • Grease Pencil
  • アニメ―ション&リギング
  • Physics
  • Rendering
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • このマニュアルについて
Blender 2.80 Manual
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  • モデリング »
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  • 編集 »
  • UV
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UV¶

  • Unwrapping
    • Introduction
    • Mapping Types
    • Seams
  • Layout
    • Transforms
    • UV Options
    • Pin and Unpin
    • Seams
    • Pack Islands
    • Average Island Scale
    • Minimize Stretch
    • Stitch
    • Copy Mirrored UV Coordinates
    • Mirror
    • Snap
    • Weld
    • Merge UVs by Distance
    • Straighten/Align
    • Proportional Editing
    • Show/Hide Faces
    • Export UV Layout
    • Header
    • 3D View
  • Layout Workflow
    • Optimizing the UV Layout
    • Refining the Layout
  • UV Sculpting
    • UV Sculpt
  • Applying Textures
    • Applying Textures to UVs
    • Modifying your Image Texture
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