Solidify Modifier

The Solidify modifier takes the surface of any mesh and adds depth, thickness to it.



The Solidify modifier in simple mode.


The Solidify modifier in complex mode.

Mode Independent Properties


The depth to be solidified.


A value between (-1 to 1) to locate the solidified output inside or outside the original mesh. The inside and outside is determined by the face normals. Set to 0.0, the solidified output will be centered on the original mesh.


A value between (0 to 2) to clamp offsets to avoid self-intersection. The amount is determined by the length of the shortest adjacent edge.


Clamp Offset.

Angle Clamp

If enabled clamping will also consider angles in the geometry, not only lengths.

Vertex Group

Only vertices in this group are solidified. Their weights are multiplied by the thickness, so vertices with lower weights will be less thick.


Reverses the vertex group, so that only vertices which are not in the vertex group are solidified.


How much the vertex weights are taken into account.

  • On 0.0 , vertices with zero weight will have no thickness at all (creates duplicate vertices).

  • On 0.5 , vertices with zero weight will be half as thick as those with full weight.

  • On 1.0 , the weights are ignored and the Thickness value is used for every vertex.

Flip Normals

Reverse the normals of all geometry (both the inner and outer surfaces).

Fill Rim

Fills the gap between the inner and outer edges.

Only Rim

In Simple Mode: Will not extrude surfaces parallel to the original one, but instead will only add the perpendicular rim.

In Complex Mode: Will only leave the generated perpendicular rim.


Fill Rim and Only Rim only make a difference on non-manifold objects, since the rims are generated from the borders of the original geometry.

Material Index Offset

Choose a different material to use for the new geometry. This is applied as an offset from the original material of the face from which it was solidified.

  • A value of 0 means it will use the same material.

  • A value of 1 means it will use the material immediately below the original material.

  • A value of -2 means the material two positions above the original material will be used.

These are clamped to the top-most and bottom-most material slots.


Similarly, you can give another material to the rim faces.

Simple Mode

This is the default solidify algorithm, which simply extrudes the geometry. This algorithm does not work on geometry where edges have more than two adjacent faces.


These options are intended for usage with the Subdivision Surface modifier.


Edges which will get creases marked.


Set a crease to the inner edges.


Set a crease to the outer edges.


Set a crease to the rim.

Even Thickness

Maintain thickness by adjusting for sharp corners. Sometimes improves quality but also increases computation time.

High Quality Normals

Normals are calculated to produce a more even thickness. Sometimes improves quality but also increases computation time.


If the normals of adjacent faces don't point into the same general direction, simple mode will not be able to solidify the boundary between those. This happens if the normals are not recalculated or for example on one-sided surfaces like a Möbius strip.

Complex Mode

This is a new solidify algorithm which can handle every geometric situation to guarantee a manifold output geometry. This algorithm is able to solidify shapes like Möbius strips, Klein bottles, architectural wall layouts and many more which the standard implementation isn't able to do. If the special cases are not present it is recommended to choose Simple Mode because the extra logic makes this algorithm much slower.


There are no options for crease in the Modifier tab because crease is handled in a dynamic way. The modifier will transfer the creases of the original mesh in a smart way to the output mesh to work with the Subdivision Surface modifier.

Thickness Mode

Choose the kind of thickness handling (thickness solver)


Different thickness options on a non-manifold mesh.


This is similar to Simple Mode without Even Thickness. The new vertices are always in a fixed distance to the old ones.


This is similar to Simple Mode with Even Thickness and High Quality Normals. It adjusts for sharp corners, but may not always work when more than three faces come together.


This is a more advanced model to try to always get the perfect thickness everywhere. For up to three faces it is always guaranteed to find a perfect solution.

Boundary Shape

Choose the kind of boundary that suits the model the most.


Different boundary options with a matCap.


No boundary fix is applied. Results are stable.


Adjusts the boundary for an opening to face inwards (like a hole in an egg).


Adjusts the boundary of a planar opening to be a flat (like a cut sphere).


The modifier thickness is calculated using local vertex coordinates. If the object has non-uniform scale, the thickness will vary on different sides of the object.

To fix this, either Apply or Clear the scale.

Known Limitations

Even Thickness

Solidify thickness is an approximation. While Even Thickness and High Quality Normals should yield good results, the final wall thickness is not guaranteed and may vary depending on the mesh topology. Especially for vertices with more than three adjacent faces.

In order to maintain a precise wall thickness in every case, we would need to add/remove faces on the offset shell, something this modifier does not do since this would add a lot of complexity. The best option to preserve wall thickness is complex mode with constraints thickness mode, but it is also not guaranteed to work perfect in every case.