Basic Transformations¶
Move¶
Reference
- Mode
Object Mode, Edit Mode, and Pose Mode
- Menu
- Hotkey
G
In Object Mode, the move option lets you move objects. Translation means changing location of objects. It also lets you move any elements that make up the object within the 3D space of the active 3D Viewport.
Pressing G activates "Move" transformation mode. The selected object or element then moves freely according to the mouse pointer's location and camera.
To confirm the action, press LMB.
While Move is active, the amount of change in the X, Y, and Z coordinates is displayed in the footer (at the upper left corner) of the 3D Viewport.
ちなみに
Moving an object in Object Mode changes the object's origin. Moving the object's vertices/edges/faces in Edit Mode does not change the object's origin.
Rotate¶
Reference
- Mode
Object and Edit Modes
- Menu
- Hotkey
R
Rotation is also known as a spin, twist, orbit, pivot, revolve, or roll and involves changing the orientation of elements (vertices, edges, faces, objects, etc.) around one or more axes or the Pivot Point.
The angle of rotation is displayed in the footer (at the upper left corner) of the 3D Viewport.
Trackball Rotation¶
A free rotation mode. Press R R to enable Trackball rotation.
Scale¶
Reference
- Mode
Object and Edit Modes
- Menu
- Hotkey
S
Scaling means changing proportions of objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse pointer is moved away from the Pivot Point and decrease as the pointer is moved towards it. If the mouse pointer crosses from the original side of the Pivot Point to the opposite side, the scale will continue in the negative direction and flip the element.
The amount of scaling will be displayed in the footer of the 3D Viewport.
Scale Cage¶
Reference
- Mode
Object and Edit Modes
- Tool
The Scale Cage tool is a bounding box around the object(s) which scales objects from a particular point or axis. The tool works by selecting a scale point and dragging inwards or outwards to adjust the scale accordingly. The origin for the scale will be from the point on the cube directly opposite from the point selected. Selecting points on the faces of the cube scales along one axis, selecting points on the edges of the cube scales along two axes, and selecting points on the vertices of the cube scales along all three axes.
Common Options¶
There are multiple ways to transform an element which include:
The keyboard shortcut.
The menu in the header.
The 3D Transform Gizmos.
The Transform panel in the Sidebar region or the Object tab.
Confirm and Cancel¶
LMB click to accept changes.
To cancel the transformation press RMB or Esc instead. This will reset the object or element to its original state.
参考
Using a combination of shortcuts gives you more control over your transformation. See Transform Control.
Adjust Last Operation¶
In the case of the 3D Viewport, there is the possibility to tweak the operation once accepted, using the specific Adjust Last Operation panel corresponding to the tool.
- Value
The amount of the transformation.
Vector, Angle
- Constrain Axis
Used to constraint the transformation to one or more axes.
X, Y, Z
- Orientation
Shows the Orientations of the constraint axes.
- Proportional Editing, Falloff, Size
Activates/deactivates Proportional Editing and configures the Falloff type and Size of the Proportional Edit tool.