Face is Planar Node
The Face is Planar node outputs whether every triangle of a quads or N-gons is on the same plane as all of the others, in other words, if they have the same normal.
For example, a non-planar face can be created by moving a single vertex in a face but not the others. Triangles will always be planar.
入力
- Threshold(しきい値)
The distance a point can be from the surface before the face is no longer considered planar.
Properties(プロパティ)
このノードにはプロパティがありません。
出力
- Planar(平面)
Whether each mesh face is planar.
例
Combined with the Set Material Node, this node is used to visualize all non-planar faces in a mesh.