Sidebar(サイドバー)
Edited Action
参照
- Panel(パネル)
サイドバー ‣ Edited Action
- Action(アクション)
A Data-Block menu that allows you to edit actions shown in the action track. See also the Action Editor's Action.
- Extrapolation(外挿)
Action to take for gaps past the strip extents.
- Hold(保持)
Affects both sides of the strip. This should only be set on the very first strip. When the order of strips changes (for example by dragging them in the NLA editor), a strip that is marked as Hold is no longer the very first strip will automatically be set to Hold Forward by Blender.
- Hold Forward(前方保持)
Affects the region after the clip, only. This can be set on any strip.
- Nothing(なし)
Affects only the region of the strip itself. This can be set on any strip.
- Blending(ブレンド方法)
Affects how the property values directly produced by the strip are combined with the result of evaluating the stack below. The bottom-most strip is blended on top of the default values of the properties.
- Replace(置き換え)
The top strip is linearly blended in with the accumulated result according to influence, completely overwriting it if influence is set to 100%.
- Multiply(乗算)、Subtract(減算)、Add(追加)
The result of the strip is multiplied, subtracted, or added to the accumulated results, and then blended in according to influence.
\(result = mix(previous, previous (+-*) value, influence)\)
- Combine(統合)
各プロパティのタイプに応じて、次のいずれかの方法が自動的に選択されます:
- 軸/角度の回転
\(result = previous + value * influence\)
これにより、軸が平均化され、回転量が追加されます。
- Quaternion Rotation(クォータニオン回転)
クォータニオン計算は、一度にプロパティの4つのチャネルすべてに適用されます:
\(result = {previous} \times {value} ^ {influence}\)
- プロポーショナル (スケール)
\(result = previous * (value / default) ^ {influence}\)
- その他
\(result = previous + (value - default) * {influence}\)
This allows layering actions that can also be used as a standalone. Properties keyframed at their default values remain at default.
注釈
Since this blending mode is based on using quaternion multiplication to calculate the Quaternion Rotation properties, it always drives all four channels during playback, and Insert Single Keyframe is forced to insert all four keys. Other types of channels can still be keyed individually.
- Influence(影響)
Amount the active Action contributes to the result of the NLA stack.
Strip(ストリップ)
- Name(名前)
Name of the track which the strip currently belongs to.
- Mute(無効化)
Toggles NLA strip evaluation, the strip outline will be dashed.
Active Strip(アクティブストリップ)
参照
- Panel(パネル)
サイドバー ‣ Strip(ストリップ) ‣ Active Strip(アクティブストリップ)
- Frame Start, End(開始フレーム/フレームの終わり)
The boundaries of the strip itself. Note that this will stretch the duration of the Action, it will not cause greater or fewer keyframes from the Actions to play (see below for that option).
- Extrapolation(外挿)
Extrapolation(外挿) を参照してください。
- Blending(ブレンド方法)
Blending(ブレンド方法) を参照してください。
- Blend In, Out(ブレンドイン、アウト)
The first and last frame that represents when this strip will have full influence.
- Auto Blend In/Out(自動ブレンド In/Out)
Creates a ramp starting at the overlap of the strips. The first strip has full control, and it ramps linearly giving the second strip full control by the end of the overlapping time period.
- Playback(再生)
- Reversed(反転再生)
Cause this strip to be played completely backwards.
- Cyclic Strip Time(時間をループ)
Cycle the animated time within the action start and end.
Animated Influence(影響のアニメーション)
Enabling alteration of the degree of influence this strip has as a keyframable value. If influence isn't animated, the strips will fade linearly, during the overlap. These can be found in the Dope Sheet or Graph Editors under the NLA Control Curves and look like group channels. They appear before all the groups or F-Curves for that channel.
Animated Strip Time(時間のアニメーション)
Same as Animated Influence, but with Strip Time.
Action Clip(アクションクリップ)
参照
- Panel(パネル)
Sidebar region ‣ Animations ‣ Action Clip
This represents the 'object data' of the strip. Much like the transform values of an object.
- Action(アクション)
A reference to the Action contained within the strip. Can be changed to replace the current strip's value with another Action.
- Frame Start, End(開始フレーム/フレームの終わり)
How much of the Action to use.
For instance, it is common to set the first and last keyframe of an Action to be the same keyframes. The problem with this is if you loop the animation, there is a slight hitch where the same keyframes are played twice. To fix this, simply reduce the End Frame.
注釈
If you select values that are above or below the actual keyframe count of the Action, then the F-Curve Extrapolation will be applied.
- Sync Length(長さを同期)
Causes the Start and End Frames, above, to be reset to the first and last keyframed frames of the Action.
- Now(今)
The Now button causes the Start and End Frames, above, to be reset to the first and last keyframed frames of the Action.
- Playback Scale(再生スケール)
Stretches strip, another way of increasing the Strip Extents: End Frame, above.
- Repeat(リピート)
Also expands the strip, but by looping from the first keyframe and going forward.
Action(アクション)
参照
- Panel(パネル)
Sidebar region ‣ Animations ‣ Action
This panel is identical to the one in Dope Sheet, and allows viewing or changing properties of the action used in the Action Clip, i.e. Manual Frame Range.
Modifiers(モディファイアー)
参照
- Panel(パネル)
サイドバー領域 ‣ Modifiers(モディファイアー) ‣ Modifiers(モディファイアー)
Like its counterparts in graph and video editing, Modifiers can stack different combinations of effects for strips.
F-Curve Modifiers(Fカーブモディファイアー) を参照してください。