選択
Selection tools are available in the Select Menu in the header, and the shortcuts listed below.
Sync Selection(選択を同期)
Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the selected faces are displayed in the UV editor. These two modes have very different results when transforming components in the UV editor.
選択モード
Select Modes dependent on the Sync Selection.
Sync Selection Off
- Vertex(頂点)
Select individual vertices.
- Edge(辺)
Select edges.
- Face(面)
Select faces.
- Island(アイランド)
Select contiguous groups of faces.
Sync Selection On
When selecting UVs or Edges, it behaves like the Shared Vertex option of the Sticky Selection Mode. When selecting Faces, it behaves like the Disabled option of the Sticky Selection Mode.
- Vertex(頂点)
Select individual vertices.
- Edge(辺)
Select edges.
- Face(面)
Select faces.
Sticky Selection Mode(吸着選択モード)
This selector lets you enable automatic additional selection.
- Shared Vertex(共有する頂点)
Selects UVs that share a mesh vertex, even if they are in different UV locations.
- Shared Location(同じ位置)
Selects UVs that are in the same UV location and share a mesh vertex.
- Disabled(無効)
Disables Sticky Selection. When you move a UV in this mode, each face owns its own UVs, allowing them to be separated.
Shortest Path(最短パス選択)
参照
- Mode(モード)
Edit Mode(編集モード)
- Menu(メニュー)
- ショートカットキー
Ctrl-LMB
Selects all UV components along the shortest path from the active component to the one which was selected.
- Face Stepping(飛ばして面選択)
頂点と面の対角線パスをサポートし、辺リングを選択します。
- Topological Distance
距離の計算には、パスの辺の数のみが考慮され、辺の長さは考慮されません。
- Fill Region(領域をフィル) Shift-Ctrl-LMB
アクティブな選択物から、クリックされた領域までの最短経路にあるすべての要素を選択します。
- Checker Deselect(チェッカー選択解除) のオプション
パス内の代替要素をすばやく選択できます。
- Deselected(選択解除)
反復で選択解除された要素の数。
- Selected(選択)
反復で選択された要素の数。
- Offset(オフセット)
始点からのオフセット。
参考
メッシュ編集 Select Shortest Path(最短パスを選択) 。
Select Edge Loops(辺ループ選択)
参照
- Mode(モード)
Edit Mode(編集モード)
- ショートカットキー
Ctrl-Alt-LMB, or Shift-Ctrl-Alt-LMB for modifying existing selection.
Holding Ctrl-Alt while selecting a UV component selects a loop of edges that are connected in a line end-to-end, passing through the edge under the mouse pointer. Holding Shift-Ctrl-Alt while clicking adds to the current selection.
参考
Mesh edit Select Edge Loops.