Viewport Overlays(ビューポートオーバーレイ)

参照

Mode(モード):

全てのモード

ヘッダー:

overlays-icon Overlays

Clicking the icon toggles all overlays in the 3D Viewport. The drop-down button displays a popover with more detailed settings, which are described below.

Next to the Viewport Overlays popover could be a second popover. The availability of these options depend on the mode the 3D Viewport is in or what type of object is selected. These settings are described later on in this page.

全般

The following options are always present, independent of the current mode. Some of the overlays can be customized in the Viewport Preferences.

Guides(ガイド)

Grid(グリッド)

平行投影のサイドビューでグリッドを表示します。

Floor(床)

Show the ground plane in perspective view.

Axis(座標軸)

Show the X, Y and/or Z axis lines.

Scale(スケール)

Grid(グリッド)/Floor(フロア) の線の間隔です。

Subdivision(細分化)

グリッドをさらに細分化する線の数です。

Text Info(テキスト情報)

Show various bits of information in the top left corner of the viewport.

  • View Perspective -- Name of the View Perspective, such as "Top Orthographic" or "User Perspective."

  • Playback Frame Rate (FPS) -- Displays the Frames Per Second at which the animation is playing. By default, Blender goes through every single frame, which may result in an FPS that's lower than intended (and the animation playing slower than realtime); the FPS turns red in this case. You can change this behavior in the Playback popover of the Timeline.

  • Object Info -- Shows the current frame in parentheses, followed by the names of the selected Collection and the active object. When applicable, also shows the selected Shape Key and (in angle brackets) the Marker on the current frame. If the object has a keyframe on the current frame, the Object Info is displayed in yellow.

  • Grid Resolution -- When the view is aligned to a world axis (see Viewpoint(視点)), the Text Info additionally shows the smallest distance between two parallel grid lines.

Statistics(統計)

Show information about the amount of objects and geometry. Note that the counters depend on the current selection. For example, selecting a mesh gives info on the number of vertices, edges, and faces, while selecting a light shows the number of lights in the scene.

  • Objects -- Number of the selected objects and the total count.

  • Geometry -- Displays information about the current scene depending on the mode and object type. This can be the number of vertices, faces, triangles, or bones.

HDRI Preview(HDRIプレビュー)

Show two spheres, one glossy and one diffuse, to preview the HDRI that's being used for world lighting. While HDRIs can be used in both the Material Preview and Rendered shading modes, the HDRI Preview overlay is only available in the former.

3D Cursor(3Dカーソル)

Show the 3D Cursor.

Annotations(アノテーション)

Show annotations.

Objects(オブジェクト)

Extras(その他)

Show objects that don't have geometry (such as empties, cameras and lights).

Light Colors

Shades the outline of light objects to the color the light produces.

Relationship Lines(関係の線)

Show dashed lines indicating parent or constraint relationships.

Outline Selected(選択アウトライン)

Show an outline around selected objects.

Bones(ボーン)

Show Bones.

Motion Paths(モーションパス)

Show the motion path overlay.

Origin

Show the origins of the selected objects.

Origin (All)(原点(すべて))

Show the origins of all objects.

Bone Wireframe Opacity(ボーンワイヤーの不透明度)

The maximum opacity used for bones drawn in the Wireframe shading mode (or in Solid shading mode with X-Ray active). This is helpful when it is necessary to reduce clutter and focus on the mesh rather than bones.

Geometry(ジオメトリ)

Wireframe(ワイヤーフレーム)

Display mesh edges. Similar to Wireframe Shading, but displays edges on top of existing shading. The value slider adjusts which edges to display: lower values hide edges on surfaces that are almost flat, while a value of 1 shows all edges.

Opacity(不透明度)

The opacity of the displayed edges, from 0 (invisible) to 1 (fully opaque).

Fade Inactive Geometry(非アクティブ形状をフェード)

In modes other than Object Mode, fade out objects that you're not working on. The slider controls how much they're faded out.

Face Orientation(面の向き)

Show faces whose normal is pointing towards the camera in blue, and faces whose normal is pointing away from the camera in red. This lets you quickly check for faces that are oriented incorrectly: the outside surface of an object should typically be all blue.

Motion Tracking(モーショントラッキング)

Show the motion tracking overlay.

Camera Path(カメラパス)

Show the reconstructed camera path.

Marker Names(マーカー名)

再構築されたトラックオブジェクトの名前を表示します。

Tracks(トラック)

Change the display of the reconstructed tracks: plain axes, arrows and so on.

Size(サイズ)

再構築されたトラックの表示サイズを変更します。

Mesh Edit Mode Overlays

The following options are available when in Mesh Edit Mode.

Edges(辺)

Highlight selected and partially selected edges. Only affects vertex and face selection modes, as edges are always highlighted in edge selection mode.

Faces(面)

Highlight selected faces. Affects all selection modes.

Center(中心)

Show face center points in solid shading modes. (They're always shown in wireframe shading mode.)

Only affects face selection mode.

Creases(クリース)

Subdivision Surface Modifier(サブディビジョンサーフェスモディファイアー) 用の折り目として設定された辺を表示します。

Sharp(シャープ)

Display sharp edges, used with the Edge Split modifier.

Bevel(ベベル)

Bevel Modifier(ベベルモディファイアー) 用に設定されたウェイトを表示します。

Seams(シーム)

Display the UV unwrapping seams.

Shading(シェーディング)

リトポロジー

Hide the solid mesh and offset the overlay towards the view. Selection is occluded by inactive geometry, unless X-Ray is enabled

Offset(オフセット)

Amount to offset edit mesh in front of other geometry.

Vertex Groups Weights(頂点グループウェイト)

Edit Mode(編集モード)で、ウェイトを表示します。

Zero Weights(ウェイト0)

Display unreferenced and zero-weighted areas in black. This helps to identify areas with very low weights that have been painted onto.

None(なし):

通常の方法で頂点を表示します。

Active(アクティブ):

Vertices are shown in black if they have no weight in the active vertex group.

All(全て):

Vertices are shown in black if they have no weight in any vertex group.

Mesh Analysis(メッシュ分析)

Show the Mesh Analysis(メッシュ分析) overlay.

Measurement(計測)

Show numerical measures of the selected elements. The Units(単位) can be set in the Scene properties.

Edge Length(辺の長さ)

選択した辺の長さを表示します。

Edge Angle(辺の角度)

選択した辺の両隣の面からなる角度を表示します。

Face Area(面積)

選択した面の面積を表示します。

Face Angle(面の角度)

選択した面の各コーナーの角度を表示します。

Tip

トランスフォームの最中は、選択したものに接続されたジオメトリの情報が表示されます。たとえば頂点を移動しながら、接続された辺の長さを確認することが可能です。

注釈

These values respect the Transform Space in the Sidebar. Use Global if you want the object's scale to be applied to the measurements.

参考

The Measure tool for measuring arbitrary distances and angles.

Normals(法線、ノーマル)

  • Display vertex normals(頂点の法線を表示)

  • Display face normals at vertices (split normals)(分割法線を表示)

  • Display face normals(法線を表示)

Size(サイズ)

法線の表示サイズです。

Constant Screen Size Normals(法線のスクリーンサイズを固定)

法線のサイズをズームレベルに対して一定に保ちます。

Developer(開発用)

These overlays are only available if Developer Extras is enabled in the Interface Preferences.

Indices(インデックス)

Display the indices of selected vertices, edges, and faces.

Freestyle

These settings apply to the Freestyle line art renderer.

Edge Marks(辺マーク)

Display Freestyle edge marks.

Face Marks(面マーク)

Display Freestyle face marks.

Sculpt Mode Overlays

Mask(マスク)

マスク をオブジェクトへオーバーレイ表示します。オーバーレイの不透明度を制御できます。

Face Sets(面セット)

Face Sets(面セット) をオブジェクトへオーバーレイ表示します。オーバーレイの不透明度を制御できます。

Vertex Paint Overlays

Stencil Mask Opacity(ステンシルマスク不透明度)

Does nothing. (Stencil masks are only available for texture painting.)

Show Wire(ワイヤを表示)

Display mesh edges in white (unlike the Wireframe overlay which shows them in black).

Weight Paint Overlays

Opacity(不透明度)

オーバーレイの不透明度です。

Zero Weights(ウェイト0)

Display unreferenced and zero-weighted areas in black. This helps to identify areas with very low weights that have been painted onto.

None(なし):

通常の方法で頂点を表示します。

Active(アクティブ):

Vertices are shown in black if they have no weight in the active vertex group.

All(全て):

Vertices are shown in black if they have no weight in any vertex group.

Show Weight Contours(ウェイトの等高線表示)

ウェイトの補完値が同じ場所を結んだ、等高線を表示します。

これは、色からは見えないほど小さい重量の変化を視覚化し、例えばスムージングツールやブラシを使用する場合など、グラデーションの滑らかさと一貫性を判断するのに役立ちます。

Show Wire(ワイヤを表示)

Display mesh edges in white (unlike the Wireframe overlay which shows them in black).

Texture Paint Overlays

Stencil Mask Opacity(ステンシルマスク不透明度)

Opacity of the stencil mask overlay.

Pose Mode Overlays

Fade Geometry(形状をフェード)

Show the bones on top and face other geometry to the back. The opacity can be controlled with the slider. Only available in Pose Mode.

Grease Pencil(グリースペンシル)

These overlays are available when a Grease Pencil(グリースペンシル) object is selected.

Onion Skin(オニオンスキン)

Show ghosts of the keyframes before and after the current frame. If Multiframe is enabled, ghosts of the selected keyframes are shown instead. See Onion Skinning.

Canvas(キャンバス)

Display a grid over the Grease Pencil drawing plane. The opacity of the grid can be controlled with the slider. When using the Canvas X-Ray option, objects are drawn behind the canvas grid.

Fade Inactive Layers

オブジェクト内の、アクティブなレイヤ以外のレイヤに対して不透明度を下げます。不透明度はスライダで調節できます。

Fade Inactive Objects

Cover all of the viewport except the active Grease Pencil object with a full color layer to improve visibility while drawing over complex scenes.

Fade Grease Pencil Objects(グリースペンシルオブジェクトをフェード)

グリース ペンシル オブジェクトを含めるか、除外します。

Edit Lines(編集ライン)

Show edit lines in Edit Mode.

Only in Multiframe(マルチフレームのみ)

When Multiframe is enabled and keyframes other than the current frame are selected, strokes on those keyframes are displayed as just their edit lines -- the strokes themselves are hidden. Note that this does not affect Onion Skinning.

Stroke Direction(ストローク方向)

Toggle the display of the selected strokes' start points (green) and end points (red) to visualize their direction.

Material Name(マテリアル名)

Show material name next to the selected strokes.

Vertex Opacity(頂点の不透明度)

Opacity for vertices (points) and edit lines in Edit and Sculpt Mode.

Vertex Paint Opacity(頂点ペイントの不透明度)

The opacity of the vertex color overlay in Vertex Paint Mode and Draw Mode. Note that in Draw Mode, vertex paint is only visible in the Material Preview and Rendered shading modes by default. To see it in Solid mode, you either need to use Vertex Paint Mode, or set the Color shading setting to Attribute.

Handles(ハンドル)

Curve Editing(カーブ編集) がアクティブな場合、このオプションは 3D Viewport(3Dビューポート) でのカーブの表示方法を制御します。

None(なし):

No handles are displayed, only the control points.

Selected(選択):

選択した制御点のハンドルのみを表示します。

All(全て):

すべてのハンドルを表示されます。