Sky Texture (大気テクスチャ)ノード
Sky Texture (大気テクスチャ)ノードは、プロシージャルな空のテクスチャです。
入力
- Vector(ベクトル)
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Properties(プロパティ)
- Sky Type (大気タイプ)
使用する大気モデル。
- Sun Direction (太陽の方向)
太陽の方向のベクトル
- Turbidity (濁度)
大気の濁り度。
2: Arctic like
3: 晴天
6: 暖かい/湿った 日
10: かすんでいる日
- Ground Albedo (地面のアルベド)
惑星の表面から大気に反射される光の量。
- Sun Disc Cycles Only
Enable/Disable sun disc lighting.
- Sun Size
Angular diameter of the sun disc (in degrees).
- Sun Intensity
Multiplier for sun disc lighting.
- Sun Elevation
Rotation of the sun from the horizon (in degrees).
- Sun Rotation
Rotation of the sun around the zenith (in degrees).
- Altitude
The distance from sea level to the location of the camera. For example, if the camera is placed on a beach then a value of 0 should be used. However, if the camera is in the cockpit of a flying airplane then a value of 10 km will be more suitable. Note, this is limited to 60 km because the mathematical model only accounts for the first two layers of the earth's atmosphere (which ends around 60 km).
- Air
Density of air molecules.
0 no air
1 clear day atmosphere
2 highly polluted day
- Dust
Density of dust and water droplets.
0 no dust
1 clear day atmosphere
5 city like atmosphere
10 hazy day
- Ozone
Density of ozone molecules; useful to make the sky appear bluer.
0 no ozone
1 clear day atmosphere
2 city like atmosphere
出力
- Color(カラー)
Texture color output.
例
参考
Sun Position add-on