Pivot Constraint
The Pivot constraint allows the owner to rotate around a target object. It was originally intended for pivot joints found in humans e.g. fingers, feet, elbows, etc.
Options
![../../../_images/animation_constraints_relationship_pivot_panel.png](../../../_images/animation_constraints_relationship_pivot_panel.png)
Pivot panel.
- Target
Data ID for the selection of the object to be used as a pivot point. See common constraint properties for more information.
- Use Relative Offset
Offset will be an absolute point in space instead of relative to the target.
- Pivot Point X, Y, Z
Offset of pivot from target.
- Rotation Range
Rotation range on which pivoting should occur.
- Always
Use the pivot point in every rotation.
- -X/-Y/-Z/X/Y/Z Rotation
Use the pivot point in the corresponding direction around the corresponding axis.
- 영향
Constraint가 오브젝트에 미치는 영향의 백분율을 제어합니다. 자세한 내용은 공통 common constraint properties 을 참조합니다.