Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Introduction
리지드바디(Rigid Body)
Cloth
Soft Body
Fluid
Particle System
Dynamic Paint
Forces
Collision
물리 시뮬레이션 굽기(Baking)
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
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물리법칙
물리법칙
Introduction
Quick Effects
리지드바디(Rigid Body)
Introduction
특성
Rigid Body World
Rigid Body Constraints
Tips
Cloth
Introduction
Settings
예시
Soft Body
Introduction
Settings
Forces
Collision
예시
Fluid
Introduction
Type
Materials
Particle System
Introduction
Particle System Panel
Emitter
Hair
Texture Influence
Particle Edit Mode
Dynamic Paint
Introduction
Brush
Canvas
Forces
Gravity
Force Fields
Collision
Options
예시
Hints
물리 시뮬레이션 굽기(Baking)
Options
굽기(Baking)
3.0
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