Blender 3.0 Manual Logo
  • Getting Started
  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
    • Introduction
    • Blender File
    • Data-Blocks
    • Linked Libraries
    • Asset Libraries
      • Introduction
      • Asset Catalogs
    • Media Formats
    • Importing & Exporting Files
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전
  • Contribute Documentation
Blender 3.0 Manual
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  • Assets, Files, & Data System »
  • Asset Libraries

Asset Libraries

  • Introduction
    • What is an Asset?
    • What is an Asset Library?
    • Asset Types
    • The Current File Asset Library
    • Life Cycle of an Asset
    • Design Limitations
    • Future Development
  • Asset Catalogs
    • The Home Location of Assets
    • Assigning an Asset
    • Components of a Catalog
    • Catalog Definition Files
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© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 01/28/2022

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