Viewpoint
Blender uses a right-angled “Cartesian” coordinate system with the Z axis pointing upwards.
- X axis
왼쪽 / 오른쪽
- Y axis
Front / Back
- Z axis
Top / Bottom
You can select the viewing direction for a 3D Viewport with the View menu entries, Navigation Gizmo, or by pressing the hotkeys.
These operators change the view to be aligned with the specified global axes:
- 위
Numpad7
- 앞
Numpad1
- 오른쪽
Numpad3
Holding Ctrl shows the other side of the same axis:
- 아래
Ctrl-Numpad7
- 뒤
Ctrl-Numpad1
- 왼쪽
Ctrl-Numpad3
Holding Shift aligns the view relative to the active selection. So you can for example, view a rotated objects side, or align the view to the active face in mesh Edit Mode.
The view can also be aligned by holding Alt-MMB and moving the mouse towards the view to align to.