툴바(Toolbar)

메쉬 편집 도구:

Select

선택하거나 이동합니다.

Select Box

상자를 끌어 geometry를 선택하세요.

Select Circle

원을 끌어 geometry를 선택하세요.

Select Lasso

라소(lasso)를 그려 기하학(geometry)을 선택하세요.

커서

3D 커서의 위치를 변경합니다.

이동

변환 도구(Translation tool)입니다.

회전

회전 도구입니다.

축척(Scale)

축척 도구입니다.

Scale Cage

Cage 제어를 통해 오브젝트의 크기를 변경하세요.

변형

오브젝트의 변환(translation), 회전(rotation) 및 축척(scale)을 조정하는 도구.

Annotate

자유형 주석을 그립니다.

Annotate Line

직선 주석을 그립니다.

Annotate Polygon

다각형 주석을 그립니다.

Annotate Eraser

이전에 그린 주석을 지웁니다.

Measure

씬(scene)의 거리를 측정합니다.

Add Cube

Interactively add a cube mesh object.

Add Cone

Interactively add a cone mesh object.

Add Cylinder

Interactively add a cylinder mesh object.

Add UV Sphere

Interactively add a UV sphere mesh object.

Add Icosphere

Interactively add an icosphere mesh object.

Extrude Region

Extrude the selected region together freely or along an axis.

Extrude Manifold

Extrudes region and dissolves overlapping geometry.

Extrude Along Normals

Extrude Region along their local normal.

Extrude Individual

Extrude each individual element along their local normal.

Extrude To Cursor

Extrude selected vertices, edges or faces towards the mouse cursor.

Inset Faces

Inset selected faces.

Bevel

Create a bevel from the selected elements.

Loop Cut

Create a loop cut along the mesh.

Offset Edge Loop Cut

Add two edge loops on either side of selected loops.

Knife

Create a knife cut in the mesh. Press enter to confirm the cut.

Bisect

Bisect the mesh.

Poly Build

Create geometry by adding vertices one by one.

Spin

Create new geometry by extruding and rotating.

Spin Duplicate

Create new geometry by duplicating and rotating.

Smooth

Flatten angles of selected vertices.

Randomize

Randomize selected vertices.

Edge Slide

Slide edge along a face.

Vertex Slide

Slide vertex along an edge.

Shrink/Flatten

Shrink selected vertices along their normals.

Push/Pull

Push or pull (scale) selected elements.

Shear

Shear selected elements.

To Sphere

Move vertices outwards in a spherical shape around object center.

Rip Region

Rip Polygons and move the result.

Rip Edge

Extend vertices and move the result.