Blender 3.3 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
Introduction
Eevee
Cycles
Introduction
Render Settings
World Settings
Object Settings
Material Settings
Light Settings
GPU Rendering
Experimental Features
Render Baking
Optimizing Renders
Workbench
Cameras
Lights
Materials
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
Contribute Documentation
Blender 3.3 Manual
»
Rendering
»
Cycles
Cycles
Introduction
Render Settings
Grease Pencil
Sampling
Light Paths
Volumes
Subdivision
곡선
Simplify
Motion Blur
Film
Performance
World Settings
Object Settings
오브젝트
Adaptive Subdivision
Cameras
Material Settings
Light Settings
GPU Rendering
Experimental Features
Render Baking
Optimizing Renders
Reducing Noise
Shader Nodes
3.3
Versions
Loading...
ko
Languages
Loading...