Blender 3.3 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
Introduction
Eevee
Introduction
Render Settings
Materials
World
Light Settings
Light Probes
Limitations
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
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Blender 3.3 Manual
»
Rendering
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Eevee
Eevee
Introduction
Render Settings
Sampling
Grease Pencil
Ambient Occlusion
Bloom
Depth of Field
Subsurface Scattering
Screen Space Reflections
Motion Blur
Volumetrics
Performance
곡선
Shadows
Indirect Lighting
Film
Materials
Introduction
Supported Nodes
Material Settings
World
Light Settings
Light Probes
Introduction
Irradiance Volumes
Reflection Cubemaps
Reflection Planes
Limitations
3.3
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