Blender 2.80 Manual
Iniciando
Interface de usuário
Editores
Scenes & Objects
Modelagem
Sculpting & Painting
Grease Pencil
Animation & Rigging
Físicas
Rendering
Introdução
Eevee
Introdução
Render Settings
Sampling
Ambient Occlusion
Bloom
Depth of Field
Subsurface Scattering
Screen Space Reflections
Motion Blur
Volumetrics
Shadows
Indirect Lighting
Film
Materials
World
Light Settings
Light Probes
Limitations
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Gerenciamento de cores
Freestyle
Layers & Passes
Saída de renderização
Composição
Tracking & Masking
Video Editing
Files & Data System
Add-ons
Avançado
Resolução de problemas
Glossário
Sobre este manual
Blender 2.80 Manual
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Rendering
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Eevee
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Render Settings
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Render Settings
¶
Sampling
Ambient Occlusion
Bloom
Depth of Field
Subsurface Scattering
Screen Space Reflections
Motion Blur
Volumetrics
Shadows
Indirect Lighting
Film
2.80
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