Blender 2.80 Manual Logo
  • Iniciando
  • Interface de usuário
  • Editores
  • Scenes & Objects
  • Modelagem
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Físicas
  • Rendering
    • Introdução
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
      • Introdução
      • Components
      • Assignment
      • Preview
      • Settings
      • Legacy Textures
    • Shader Nodes
    • Gerenciamento de cores
    • Freestyle
    • Layers & Passes
    • Saída de renderização
  • Composição
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Avançado
  • Resolução de problemas
  • Glossário
  • Sobre este manual
Blender 2.80 Manual
  • Docs »
  • Rendering »
  • Materials
  • View page source

Materials¶

  • Introdução
    • Setting up Materials
    • Components
    • Physically Based Shading
  • Components
    • Superfícies
    • Volumes
    • Deslocamento
  • Assignment
    • Material Slots
    • Reusing Existing Materials
    • Deleting a Material
    • Multiple Materials
  • Preview
  • Settings
    • Renderer Settings
    • Pass Index
    • Viewport Display
  • Legacy Textures
    • Introduction
    • Types
Next Previous

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License

  • 2.80
    • Loading...
  • pt
    • Loading...