Settings¶
Reference
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Renderer Settings¶
While shading nodes control the appearance, these settings control the quality and algorithms that each renderer uses to render the material.
Pass Index¶
- Pass Index
- Index number for the Material Index render pass. This can be used to give a mask to a material and then be read with the ID Mask Node in the compositor.
Viewport Display¶
These settings control the 3D Viewport display in solid shading. They provide a faster alternative to full shader nodes, which may be too heavy or distracting for tasks like modeling, layout or sculpting.
- Color
- Diffuse or metal surface color.
- Metallic
- Blends between a non-metallic and metallic material model. A value of 1.0 gives a fully specular reflection tinted with the base color, without diffuse reflection or transmission. At 0.0 the material consists of a diffuse or transmissive base layer, with a specular reflection layer on top.
- Roughness
- Specifies microfacet roughness of the surface for metal and specular reflection.