Introdução

O 3D Viewport é utilizado para interagir com a cena 3D para diversos fins, como modelagem, animação, pintura de texturas, etc.

Header Region

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Object Mode header.

The header contains various menus and controls based on the current mode.

Tools and modes in the 3D Viewport header are split in three groups of buttons:

Mode & Menus

Mode

The 3D Viewport has several modes used for editing different kinds of data.

View

This menu offers tools to navigate in 3D space.

Other menus depend on the current mode, Object Mode menus listed below:

Select

Contém ferramentas para selecionar objetos.

Adicionar

Gives a list of different objects types that can be added to a scene.

Objeto

This menu appears when in Object Mode. it contains tools to edit objects. In Edit Mode, it will change to the appropriate menu with editing tools.

Transform Controls

Transform Orientations

Use to select and modify the active Transform Orientations.

Pivot Point

Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.

Read more about Pivot Points.

Atração para elementos

Controls the snapping tools that help with transforming and modeling objects.

Proportional Edit

Proportional Edit.

Display & Shading

Object Type Visibility

Change the Object Type Visibility and selectability of objects in the 3D Viewport.

Viewport Gizmos

Change the way how gizmos are displayed in the 3D Viewport.

Viewport Overlays

Change the way how overlays are displayed in the 3D Viewport.

Raio-X

Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.

Viewport Shading

Altere o shading do Viewport 3D.

Toolbar Region

The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).

Veja Tools para mais informações.