Áreas

../../_images/interface_window-system_areas_borders.png

Os limites de área são indicados pelos cantos arredondados (destaques amarelos).

The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for Editors, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view and modify your work through a specific part of Blender. All hotkeys you press will affect the contents of the Editor in the Area the mouse pointer is located. Area boundaries are indicated by rounded (beveled) corners.

Areas can be customized to match specific tasks called Workspaces, which can then be named and saved for later use.

Redimensionando

../../_images/interface_window-system_areas_resize.png

Você pode redimensionar áreas arrastando suas bordas com LMB. Mova o cursor do mouse sobre a borda entre duas áreas, para que o cursor mude para uma seta com duas pontas, e depois clique e arraste.

Splitting

../../_images/interface_window-system_areas_split.png

Splitting an area will create a new area. Placing the mouse cursor in an area corner will change the cursor to a cross (+) to indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically.

Juntando

../../_images/interface_window-system_areas_join.png

The Properties is being joined to the Outliner.

Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which area will be closed by moving the mouse over areas. Release the LMB to complete the join. If you press Esc or RMB before releasing the mouse, the operation will be aborted.

Nota

Areas to be joined must be the same size (width or height) in the direction you wish to join, otherwise nothing will happen. This is so that the combined area remains a rectangle.

Opções de área

kbd:RMB na borda abre as Opções de Área.

Split Area

Mostra uma linha indicadora que permite selecionar a área e a posição onde você deve se dividir. kbd:Tab alterna entre vertical/horizontal.

Juntando áreas

Mostra a sobreposição exibindo a direção da junção.

Troca de conteúdo

You can swap the contents between two areas with Ctrl-LMB on one of the corners of the initial area, dragging towards the target area, and releasing the mouse there. The two areas do not need to be side-by-side, though they must be inside the same window.

Duplicar área em uma nova janela

Reference

Menu

View ‣ Area ‣ Duplicar área em uma nova janela

Uma nova janela flutuante contendo uma área pode ser criada a partir de View ‣ Area ‣ Duplicate Area into new Window. (Não disponível em alguns editores).

A nova janela é uma janela plenamente funcional, que é parte da mesma instância de aplicativo do Blender. Isto pode ser útil, por exemplo, caso você tenha múltiplos monitores.

You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly.

The window can be closed with the OS Close Window button.

Alternar a maximização de área

Reference

Menu

View ‣ Area ‣ Alternar a maximização de área

Atalho

Ctrl-Spacebar

The maximized area fill the whole application window. You can maximize an area with View ‣ Area ‣ Toggle Maximize Area menu entry or keyboard shortcut. To return to normal size, use the keyboard shortcut again or the Back to Previous button on the Topbar.

Nota

The area your mouse is currently hovering over is the one that will be maximized using the keyboard shortcuts.

Alternar para tela cheia

Reference

Menu

View ‣ Area ‣ Alternar para tela cheia

Atalho

Ctrl-Alt-Spacebar

The fullscreen area contains only the main region of the editor. To exit fullscreen use the keyboard shortcut or move the mouse to the top right corner of the area to reveal the return icon.