Modificador Projetar

The Cast modifier shifts the shape of a mesh, curve, surface or lattice, towards any of a few predefined shapes (sphere, cylinder, cuboid).

It is equivalent to the To Sphere tool in Edit Mode, and what other programs call «Spherify» or «Spherize», but, as written above, it is not limited to casting to a sphere.

Dica

O Modificador Suavizar é um bom companheiro de Projetar, já que a forma projetada às vezes precisa suavização para parecer melhor ou mesmo concertar artefatos de sombreamento.

Nota

For performance reasons, this modifier only works with local coordinates. If the modified object looks wrong, you may need to apply its transformations, especially when casting to a cylinder.

Opções

../../../_images/modeling_modifiers_deform_cast_panel.png

The Cast modifier.

Shape

Menu to choose target shape of the projection: Sphere, Cylinder or Cuboid.

Eixos

Toggle buttons to enable/disable the modifier in the X, Y, Z axes directions (X and Y only for Cylinder cast type, since the Z axis remains unaffected).

Fator

The factor to control blending between original and cast vertex positions.

It is a linear interpolation: 0.0 gives original coordinates (i.e. modifier has no effect), 1.0 casts to the target shape.

Values below 0.0 or above 1.0 exaggerate the deformation, sometimes in interesting ways.

Raio

If non-zero, this radius defines a sphere of influence. Vertices outside it are not affected by the modifier.

Tamanho

Tamanhos alternativos para a forma projetada. Se zero, é definida pela forma inicial e o objeto controle, se houver.

Size from Radius

Se ativado, calcula Tamanho a partir do Raio, para resultados mais suavizados.

Vertex Group

If set, restrict the effect to the only vertices in that vertex group. This allows selective, real-time casting, by painting vertex weights.

Inverter <->

Inverte a influência do grupo de vértices selecionado, o que significa que o grupo agora representa vértices que não serão deformados pelo modificador.

The setting reverses the weight values of the group.

Objeto

O nome de um objeto para controlar o efeito. A localização da origem desse objeto define o centro da projeção. Também, seu tamanho e rotação transformam os vértices projetados.

Dica

Animating (keyframing) this control object also animates the modified object’s casting deformation.

Exemplo

../../../_images/modeling_modifiers_deform_cast_example.jpg

Top: Suzanne without modifiers. Middle: Suzanne with each type of Cast Modifier (Sphere, Cylinder and Cuboid). Bottom: Same as above, but now only X axis is enabled. Sample blend-file.