Blender 2.93 Manual Logo
  • Getting Started
  • Interface do usuário
  • Editors
  • Scenes & Objects
  • Modelagem
    • Introdução
    • Malhas
    • Curvas
    • Superfícies
    • Metaball
    • Text
    • Volumes
    • Vazios
    • Modificadores
    • Geometry Nodes
      • Introdução
      • Atributos
      • Tipos de nós
        • Attribute Nodes
        • Color Nodes
        • Geometry Nodes
        • Input Nodes
        • Mesh Nodes
        • Mesh Primitive Nodes
        • Point Nodes
        • Utilities Nodes
        • Vector Nodes
        • Volume Nodes
        • Group
  • Sculpting & Painting
  • Lápis de cera
  • Animação e Rigging
  • Físicas
  • Renderização
  • Composição
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • Complementos
  • Avançado
  • Resolução de problemas
  • Glossário
  • Contribute Documentation
Blender 2.93 Manual
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  • Modelagem »
  • Geometry Nodes

Geometry Nodes¶

  • Introdução
    • Node Categories
    • Node Data Previews
  • Atributos
    • Attribute Sockets
    • Attribute Domains
    • Built-In Attributes
    • Convenções de nomenclatura
    • Custom Attributes

Tipos de nós¶

  • Attribute Nodes
    • Attribute Clamp
    • Attribute Color Ramp
    • Attribute Combine XYZ
    • Attribute Compare
    • Attribute Convert
    • Attribute Fill
    • Attribute Map Range
    • Attribute Math
    • Attribute Mix
    • Attribute Proximity
    • Attribute Randomize
    • Attribute Remove
    • Attribute Sample Texture
    • Attribute Separate XYZ
    • Attribute Vector Math
  • Color Nodes
    • Color Ramp Node
    • Combine RGB
    • Separate RGB
  • Geometry Nodes
    • Bounding Box
    • Join Geometry
    • Transform
  • Input Nodes
    • Collection Info
    • Is Viewport
    • Object Info
    • Random Float
    • String
    • Value Node
    • Vector
  • Mesh Nodes
    • Boolean
    • Edge Split
    • Subdividir
    • Subdivisão de superfície
    • Triangular
  • Mesh Primitive Nodes
    • Círculo
    • Cone
    • Cubo
    • Cilindro
    • Grade
    • Icosphere
    • Linha
    • UV Sphere
  • Point Nodes
    • Align Rotation to Vector
    • Point Distribute
    • Point Instance
    • Point Rotate
    • Point Scale
    • Point Separate
    • Point Translate
  • Utilities Nodes
    • Boolean Math
    • Clamp Node
    • Float Compare
    • Mapear intervalos
    • Math Node
  • Vector Nodes
    • Combine XYZ
    • Separate XYZ
    • Nó Vector Math
    • Nó Vector Rotate
  • Volume Nodes
    • Points to Volume
    • Volume to Mesh
  • Group
    • Make Group
    • Desagrupar
    • Group Input
    • Group Output
    • Node Groups
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