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Menus
Blender Menu
- Tela de abertura
Abra a Tela de abertura.
- Sobre o Blender
Opens a menu displaying the following information about Blender:
Version: The Blender version.
Date: Date when Blender was compiled.
Hash: The Git Hash of the build. This can be useful to give to support personnel when diagnosing a problem.
Branch: Optional branch name.
Windowing Environment: On Linux, this will show either Wayland or X11 depending on the windowing environment that Blender is running on.
Release Notes: Open the latest release notes.
Credits: Open credits website.
License: Open License website.
Blender Website: Open main Blender website.
Blender Store: Open the Blender store.
Development Fund: Open the developer fund website.
- Instalar Template de aplicação
Instalar um novo application template.
File Menu
As opções para gerenciar arquivos são:
- New Ctrl-N
Limpa a scene atual a carrega o modelo de aplicação selecionada.
- Open Ctrl-O
Open a blend-file.
- Open Recent Shift-Ctrl-O
Displays a list of the most recently opened blend-files. Select any of the file names in the list to open that blend-file.
- Revert
Reabre o arquivo atual para sua última versão salva.
- Recover
- Recuperar a última sessão
This will load a blend-file that Blender automatically saves just before exiting. So this option enables you to recover your last work session, e.g. if you closed Blender by accident.
- Recuperar pela cópia automática
Isso abrirá um arquivo salvo automaticamente para: doc: recupera-lo </ Troubleshooting / recover>.
- Save Ctrl-S
Save the current blend-file.
- Save As… Shift-Ctrl-S
Opens the File Browser to specify file name and location of save.
- Save Copy…
Saves a copy of the current file.
- Link…
Links data from an external blend-file (library) to the current one. The editing of that data is only possible in the external library. Link and Append are used to load in only selected parts from another file. See Linked Libraries.
- Append…
Appends data from an external blend-file to the current one. The new data is copied from the external file, and completely unlinked from it.
- Data Previews
Ferramentas para gerenciar: doc: visualizações de bloco de dados </ files / blend / previews>.
- Import
Blender can use information stored in a variety of other format files which are created by other graphics programs. See Import/Export.
- Export
Normally you save your work in a blend-file, but you can export some or all of your work to a format that can be processed by other graphics programs. See Import/Export.
- External Data
External data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. See pack or unpack external data.
- Automatically Pack Into .blend
This option activates the file packing. If enabled, every time the blend-file is saved, all external files will be saved (packed) in it.
- Pack All Into .blend
Pack all used external files into the blend-file.
- Unpack Into Files
Unpack all files packed into this blend-file to external ones.
- Make All Paths Relative
Make all paths to external files Relative Paths to current blend-file.
- Make All Paths Absolute
Make all paths to external files absolute (= full path from the system’s root).
- Report Missing Files
Essa opção é útil para verificar se há links para arquivos descompactados que não existem mais. Depois de selecionar esta opção, uma mensagem de aviso aparecerá no cabeçalho do editor de informações. Se nenhum aviso for exibido, não haverá arquivos externos ausentes.
- Find Missing Files
In case you have broken links in a blend-file, this can help you to fix the problem. A File Browser will show up. Select the desired directory (or a file within that directory), and a search will be performed in it, recursively in all contained directories. Every missing file found in the search will be recovered. Those recoveries will be done as absolute paths, so if you want to have relative paths you will need to select Make All Paths Relative.
Nota
Os arquivos recuperados podem precisar ser recarregados. Você pode fazer isso um a um, ou você pode salvar o arquivo blend e recarregá-lo novamente, para que todos os arquivos externos sejam recarregados de uma só vez.
- Clean Up
- Unused Data-Blocks
Remove unused data-blocks from both the current blend-file and any Linked Data (cannot be undone). See the Outliner for more information.
- Recursive Unused Data-Blocks
Remove all unused data-blocks from both the current blend-file and any Linked Data including any indirectly used data-blocks i.e. those only used by unused data-blocks.
- Unused Linked Data-Blocks
Remove unused data-blocks from only Linked Data.
- Recursive Unused Linked Data-Blocks
Remove all unused data-blocks from only Linked Data including any indirectly used data-blocks i.e. those only used by unused data-blocks.
- Unused Local Data-Blocks
Remove all unused data-blocks from only the current blend-file.
- Recursive Unused Local Data-Blocks
Remove all unused data-blocks from only the current blend-file including any indirectly used data-blocks i.e. those only used by unused data-blocks.
- Defaults
Este menu gerencia o arquivo de inicialização que é usado para armazenar a scene padrão, workspace e interface exibida ao criar um novo arquivo.
Inicialmente contém a tela inicial que vem com o Blender. Isto pode ser substituído por sua própria configuração personalizada.
- Save Startup File
Salva o arquivo do Blender atual como o arquivo de inicialização.
- Load Factory Settings
Restaura o arquivo de inicialização padrão e as preferências.
When an Modelos de aplicação is in use the following operators are shown:
- Load Factory Blender Settings
Loads the default settings to the original Blender settings without the changes made from the current application template.
- Load Factory (Application Template Name) Settings
Loads the default settings to the original application template.
Veja também
- Quit Ctrl-Q
Closes Blender. The current scene is saved to a file called «quit.blend» in Blender’s temporary directory (which can be found on the «File Paths» tab of the Preferences).
Edit Menu
- Undo/Redo/History
Veja Desfazer e refazer.
- Menu Search
Find a menu based on its name.
- Pesquisa de operadores
Execute an operator based on its name (Developer Extras only).
- Rename Active Item
Renomeie o objeto ou nó ativo; veja Renomear ferramenta para mais informações.
- Batch Rename
Renomeie múltiplos tipos de dados de uma vez; veja Batch Rename tool para mais informações.
- Lock Object Modes
Prevents selecting objects that are in a different mode than the current one.
Nota
This option can prevent accidental mode changes, such as when you’re trying to select a bone in Pose Mode to animate it, but instead click a piece of background scenery (which would normally select that piece and switch to Object Mode).
You may want to disable Lock Object Modes for example when weighting rigged objects or sculpting/painting where you intentionally want to switch between objects in different modes.
- Preferencias
Open the Preferences window.
Render Menu
- Render Image F12
Renderizar a cena ativa no quadro atual.
- Render Animation Ctrl-F12
Renderize a animação da cena ativa.
Veja também
Rendering Animations for details.
- Render Audio
Mix the scene’s audio to a sound file.
Veja também
Rendering audio for details.
- View Render F11
Show the Render window. (Press again to switch back to the main Blender window.)
- View Animation Ctrl-F11
Reprodução de animação renderizada em um player separado.
Veja também
Animation player for details.
Preferences for selecting a different animation player than the default one.
- Lock Interface
Bloqueie a interface durante a renderização em favor de dar mais memória ao renderizador.
Window Menu
- New Window
Crie uma nova janela, copiando a janela atual.
- New Main Window
Crie uma nova janela com seu próprio workspace e seleção de scenes.
- Toggle Window Fullscreen
Alternar a janela atual para tela cheia.
- Next Workspace
Mude para o próximo workspace.
- Previous Workspace
Mude para o workspace anterior.
- Show Status Bar
Choose whether the Status Bar at the bottom of the window should be displayed.
- Salva Screenshot
Capture a picture of the current Blender window. A File Browser will open to choose where the screenshot is saved.
- Save Screenshot (Editor)
Capture a picture of the selected Editor. Select the Editor by clicking LMB within its area after running the operator. A File Browser will open to choose where the screenshot is saved.
Menu de ajuda
See Sistema de ajuda.
Workspaces
This set of tabs is used to switch between Workspaces, which are essentially predefined window layouts.
Scenes & Layers
These data-block menus are used to select the current Scene and View Layer.