Linha do tempo
The Timeline editor, identified by a clock icon, is used for manipulating keyframes and scrubbing the Playhead.
The Timeline gives the user a broad overview of a scene’s animation, by showing the current frame, the keyframes of the active object, the start and end frames of your animation sequence, as well as markers set by the user.
The Timeline includes Transport Controls, to play, pause, and skip through an animation sequence.
It also includes tools for manipulating Keyframes, Keying Sets, and Markers.
Main View
A região principal do editor Linha do tempo mostra os quadros de animação sobre um intervalo de tempo.
Here you can see the Keyframes (diamond shapes), Playhead (blue handle), Scrollbar (along the bottom).
Ajustando a visualização
O editor Linha do tempo pode ter seu panorama de visualização movido mantendo pressionado BMM, e então arrastando a área para esquerda ou para a direita.
Você pode ampliar a visualização do editor Linha do tempo através da utilização do Ctrl-BMM, usando a Roda do mouse, ou pressionando Tecl. Num. - ou Tecl. Num. +.
You can also use the scrollbars, located at the bottom or the right of the editor, to pan and zoom the view.
Playhead
The Playhead is the blue vertical line with the current frame number at the top.
The Playhead can be set or moved to a new position by pressing or holding LMB in scrubbing area at the top of the timeline.
The Playhead can be moved in single-frame increments by pressing Left or Right, or you can jump to the beginning or end frame by pressing Shift-Left or Shift-Right.
Frame Range
By default, the Frame Range is set to start at frame 1 and end at frame 250. You can change the frame range in the top right of the Timeline header, or in the Output Properties.
Quadros-chave
For the active and selected objects, keyframes are displayed as diamond shapes.
You can click to select one at a time, or select several by holding Shift, or by dragging a box around the keyframes. You can then move single keys by dragging them, and you can move multiple keys by pressing G and scale them with S.
Only Selected Channels can be enabled.
. For Armatures, this will display the object keyframes, and the keyframes for the active and selected pose bones.Marcadores
veja a página sobre os Marcadores para mais informações.
Header
Popovers
Playback Popover
The Playback popover contains options controlling the animation playback.
- Sync
-
When you play an animation, the frame rate is displayed at the top left of the 3D Viewport. If the scene is detailed and playback is slower than the set Frame Rate, these options are used to synchronize the playback.
- Play Every Frame
Plays every frame even if playback is slow.
- Descarte de quadros
Drop frames if playback becomes slower than the scene’s frame rate.
- Sync to Audio
Drop frames if playback becomes too slow to remain synced with audio.
- Áudio
- Scrubbing
If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows.
- Mudo
Mute the sound from any audio source.
- Playback
- Limit Playback to Frame Range
Don’t allow selecting frames outside of the playback range using the mouse.
- Follow Current Frame
Animation editors can be setup to always follow the time indicator as animation is being played back. Following will be done when animating and changing frame: When the cursor reaches the end of the screen, the next range of frames of the same width will be displayed.
- Play In
- Active Editor
While playing, updates the Timeline, if Animation Editors and All 3D Viewports disabled.
- 3D Viewport
While playing, updates the 3D Viewport and the Timeline.
- Editores de animação
While playing, updates the Timeline, Dope Sheet, Graph Editor, Video Sequencer.
- Image Editor
The Image editor in Mask mode.
- Properties Editor
Quando a animação está sendo reproduzida, isto irá atualizar os valores das propriedades dentro da interface de usuário.
- Editor de clipes de filme
Ao reproduzir, atualiza o Editor de clipes de filme.
- Editores de nós
While playing, updates the Node properties for the node editors.
- Editor de sequências de vídeo
While playing, updates the Video Sequencer.
- Show
- Subframes
Display and allow changing the current scene subframe.
Keying Popover
The Keying popover contains options that affect keyframe insertion.
- Conjunto de inserção de chaves ativo
-
Keying Sets are a set of keyframe channels in one. They are made so the user can record multiple properties at the same time. With a keying set selected, when you insert a keyframe, Blender will add keyframes for the properties in the active Keying Set. There are some built-in keying sets, LocRotScale, and also custom keying sets. Custom keying sets can be defined in the panels
.- Insert Keyframes (plus icon)
Insere quadros-chave no quadro atual para as propriedades presentes no Conjunto de inserção de chaves ativo.
- Delete Keyframes (minus icon)
Apaga os quadros-chave no quadro atual para as propriedades presentes no Conjunto de inserção de chaves ativo.
- New Keyframe Type
Especifica o Tipos de quadros-chave durante as inserções.
- Cycle-Aware Keying
When inserting keyframes into trivially cyclic curves, special handling is applied to preserve the cycle integrity (most useful while tweaking an established cycle):
If a key insertion is attempted outside of the main time range of the cycle, it is remapped back inside the range.
When overwriting one of the end keys, the other one is updated accordingly.
In addition, when adding a new curve into an action with a Manual Frame Range and Cyclic Animation enabled, the curve is automatically made cyclic with the period matching the frame range. For convenience this check and conversion is also done before adding the second keyframe to such a curve.
Auto Keying Popover
The record button (⏺) enables Auto Keyframe: It will add and/or replace existing keyframes for the active object when you transform it in the 3D Viewport. For example, when enabled, first set the Playhead to the desired frame, then move an object in the 3D Viewport, or set a new value for a property in the UI.
When you set a new value for the properties, Blender will add keyframes on the current frame for the transform properties. Other use cases are Fly/Walk Navigation to record the walk/flight path and Lock Camera to View to record the navigation in camera view.
Nota
Note that Auto Keyframe only works for transform properties (objects and bones), in the 3D Viewport (i.e. you can’t use it e.g. to animate the colors of a material in the Properties…).
- Add & Replace / Replace
This controls how the auto keyframe mode works. Only one mode can be used at a time.
- Adicionar e Substituir
Add or replace existing keyframes.
- Substituir
Only replace existing keyframes.
- Only Active Keying Set
When enabled, new keyframes for properties will be inserted into the active Keying Set.
- Layered Recording
Adiciona uma nova trilha de animação não linear e uma faixa para cada ciclo ou passo feito sobre a animação para permitir ajustes não destrutivos.
Controles do cabeçalho
Os controles do cabeçalho da Linha do tempo.
Transport Controls
These buttons are used to set, play, rewind, the Playhead.
- Jump to Start (❙⏴) Shift-Left
Isto define o cursor para o início do intervalo de quadros.
- Jump to Previous Keyframe (◆⏴) Down
Isto define o cursor para o quadro-chave anterior.
- Rewind (◀) Shift-Ctrl-Spacebar
Isto reproduz a sequência de animação de maneira reversa. Durante as reproduções, este botão alternará para um botão de pausa.
- Play (▶) Spacebar
Isto reproduz a sequência de animação. Durante as reproduções, este botão alternará para um botão de pausa.
- Jump to Next Keyframe (⏵◆) Up
Isto define o cursor para o próximo quadro-chave.
- Jump to End (⏵❙) Shift-Right
Isto define o cursor para o final do intervalo de quadros.
- Pause (⏸) Spacebar
Isto interrompe a animação.
Frame Controls
- Quadro atual Alt-Roda do mouse
The current frame of the animation/playback range. Also the position of the Playhead.
- Preview Range (clock icon)
This is a temporary frame range used for previewing a smaller part of the full range. The preview range only affects the viewport, not the rendered output. See Espaço de previsão.
- Start Frame
O quadro inicial do intervalo da animação ou reprodução.
- End Frame
O quadro final do intervalo de animação ou reprodução.