Shape Keys Panel

Reference

Editor:Properties editor
Mode:All modes
Panel:Object Data ‣ Shape Keys
../../_images/animation_shape-keys_shape-keys-panel_basis.png

Shape Keys panel.

Settings

Active Shape Key Index

A Окно списка.

Value
Current Value of the Shape Key (0.0 to 1.0).
Mute (eye icon)
This visually disables the shape key in the 3D View.
Specials
Transfer Shape Key
Transfer the active Shape Key from a different object. Select two objects, the active Shape Key is copied to the active object.
Join as Shapes
Transfer the Current Shape from a different object. Select two objects, the Shape is copied to the active object.
Mirror Shape Key
If your mesh is nice and symmetrical, in Object Mode, you can mirror the shape keys on the X axis. This will not work unless the mesh vertices are perfectly symmetrical. Use the Mesh ‣ Symmetrize tool in Edit Mode.
Mirror Shape Key (Topology)
This is the same as Mirror Shape Key though it detects the mirrored vertices based on the topology of the mesh. The mesh vertices do not have to be perfectly symmetrical for this one to work.
New Shape From Mix
Add a new shape key with the current deformed shape of the object.
Delete All Shapes
Delete all shape keys.
Relative
Set the shape keys to Relative or Absolute.
Show Only (pin icon)
Show the shape of the active shape key without interpolation in the 3D View. Show Only is enabled while the object is in Edit Mode, unless the setting below is enabled.
Edit Mode
Modify the shape key while the object is in Edit Mode.

Relative Shape Keys

Relative shape keys deform from a selected shape key. By default, all relative shape keys deform from the first shape key called the Basis shape key.

../../_images/animation_shape-keys_shape-keys-panel_relative.png

Relative Shape Keys options.

Clear Weights X
Set all values to zero.
Value
The value of the active shape key.
Range
Min and Max range of the active shape key value.
Blend
Vertex Group
Limit the active shape key deformation to a vertex group.
Relative
Select the shape key to deform from.

Absolute Shape Keys

Absolute shape keys deform from the previous and to the next shape key. They are mainly used to deform the object into different shapes over time.

../../_images/animation_shape-keys_shape-keys-panel_absolute.png

Absolute Shape Keys options.

Reset Timing (clock icon)
Reset the timing for absolute shape keys.
Interpolation

This controls the interpolation between shape keys.

Linear, Cardinal, Catmull-Rom, B-Spline

../../_images/animation_shape-keys_shape-keys-panel_interpolation-types.png

Different types of interpolation.

The red line represents interpolated values between keys (black dots).
Evaluation Time
This is used to control the shape key influence.

Examples

Reset Timing

For example, if you have the shape keys, Basis, Key_1, Key_2, in that order.

Reset Timing will loop the shape keys, and set the shape keyframes to +0.1:

  • Basis 0.1
  • Key_1 0.2
  • Key_2 0.3

Evaluation Time will show this as frame 100:

  • Basis 10.0
  • Key_1 20.0
  • Key_2 30.0

Evaluation Time

For example, if you have the shape keys, Basis, Key_1, Key_2, in that order, and you reset timing:

  • Basis 10.0
  • Key_1 20.0
  • Key_2 30.0