Выбор

Справка

Mode

Режим редактирования

Меню

3D Viewport Header ‣ Select Mode

Горячая клавиша

1, 2, 3

../_images/grease-pencil_selecting_mode-buttons.png

Edit Mode selection buttons.

In Edit Mode there are three different selection modes. You can enter the different modes by selecting one of the three buttons in the header.

Points

To select individual points.

Strokes

To select an entire stroke.

Points in Between

To select all points that are between other strokes.

../_images/grease-pencil_selecting_example.png

Points, stroke and in between stroke selection sample.

Select Menu

Box/Circle/All/None/Invert Select

All these options have the same meaning and behavior as in Object Mode.

Select Linked

Справка

Mode

Режим редактирования

Меню

Select ‣ Linked

Горячая клавиша

L, Ctrl-L

L (or Ctrl-L for all) will add to the selection the cursor’s nearest control point, and all the linked ones, i.e. all points belonging to the same stroke.

Select Alternated

Справка

Mode

Режим редактирования

Меню

Select ‣ Alternated

Горячая клавиша

Shift-L

Selects alternate points in the selected strokes.

Select Grouped

Справка

Mode

Режим редактирования

Меню

Select ‣ Grouped

Горячая клавиша

Shift-G

Layer

Selects all the points/strokes on the same layer.

Материал

Selects all the points/strokes that share the same material.

Select Vertex Color

Справка

Mode

Vertex Paint Mode

Меню

Select ‣ Vertex Color

Selects all points with a similar vertex color as the current selection.

Tolerance

How similar colors are allowed to be; higher values select a wider range of colors.

Select First/Last

Справка

Mode

Режим редактирования

Меню

Select ‣ First/Last

These operators will toggle the selection of the first or last point(s) of the stroke(s) in the object. This is useful to quickly find the start of a stroke.

Select More/Less

Справка

Mode

Режим редактирования

Меню

Select ‣ More/Less

Горячая клавиша

Ctrl-NumpadPlus, Ctrl-NumpadMinus

The purpose of these tools is to reduce or enlarge the current selection within a stroke (i.e. they will never «go outside» of a stroke or «jump» to another stroke in the same object).

Прочие узлы

For each selected point, select all its linked points (i.e. one or two…).

Less

For each selected point, if all points linked to this point are selected, keep this one selected. Otherwise, deselect it.

Подсказка

When all points of a stroke are selected, nothing will happen (as for Less, all linked points are always selected, and of course, More cannot add any). Conversely, the same goes when no points are selected.