Введение

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The Dope Sheet.

The Dope Sheet gives the animator a birds-eye-view of the keyframes inside the scene.

The Dope Sheet is inspired by classical hand-drawn animation process, in which animators will make use of a chart, showing exactly when each drawing, sound and camera move will occur, and for how long. This is called an exposure sheet or „dope sheet“. While CG foundations dramatically differ from classical hand-drawn animation, Blender’s Dope Sheet inherits a similar directive.

Dope Sheet Modes

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Dope Sheet modes.

While the Dope Sheet Mode allows you to edit multiple actions at once, the other ones are dedicated to view and edit specific data-blocks used in different context of animation.

Основная область

Ключевые кадры

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The Dope Sheet Editor with object channels.

This area contains keyframes for all visible action channels. As with the other time-based editors, the X axis represents time. The Y axis represents a stack of action channels.

On these channels lay the keyframes, which can show different information:

Gray

Невыделенное (unselected)

Жёлтый

Выделенное (selected)

Ромб

Free Keyframe Handle

Округлить (round)

Auto-Clamped Keyframe Handle

Окружность (circle)

Automatic Keyframe Handle

Квадрат (square)

Vector Keyframe Handle

Rhombus

Aligned Keyframe Handle

Various colors

These represent custom keyframe tags set by the user (Key ‣ Keyframe Type)

Gray bar between keys

Held key (the two keyframes are identical)

Green line between keys

Fixed keyframe interpolation (set in Key ‣ Interpolation Mode)

Upwards arrow

Maximum Extreme keyframe (visible if View ‣ Show Curve Extremes are enabled)

Downwards arrow

Minimum Extreme keyframe (visible if View ‣ Show Curve Extremes are enabled)

A diagonal hash fill in the background is used to display the Manual Frame Range of the action the channel belong to.

Selecting Keyframes

Инструменты выделения доступны в меню Select в заголовке, а горячие клавиши перечислены ниже:

Выделение (selecting)

Click on a key to select it. Hold Shift to extend the current selection.

Box Selecting

Click and drag to box select multiple keyframes at once. You can hold Shift to extend or Ctrl to subtract from the current selection.

Выделить обводкой (select lasso)

См. раздел «Выделить обводкой (select lasso)».

Select/Deselect All
  • To select all keys, press A.

  • To deselect all keys, press Alt-A.

  • To inverse the selection, press Ctrl-I.

Before/After Current Frame [, ]

Select all to the right or left. Or hold Shift-Ctrl and click on either side of the Playhead.

See the Select menu for a full list of selection tools.

Manipulating Keyframes

Инструменты ключевых кадров доступны в меню Key в заголовке, а основные сочетания клавиш перечислены ниже:

Moving Keyframes

To move a single keyframe, click and drag on a key. To move multiple keyframes, make sure several keys are selected and press G.

Scaling Keyframes

To scale (stretch) selected keys, press S.

Extending Keyframes

To extend the time between two keys, select all with A, place the Playhead between two keyframes and press E.

See the Key menu for a full list of selection tools.

Channels Region

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The Action editor’s channels region.

See Каналы (channels).