Viewport Overlays (наложения вьюпорта)
Справка
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Все режимы
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Clicking the icon toggles all overlays in the 3D Viewport. The drop-down button displays a popover with more detailed settings, which are described below.
Next to the Viewport Overlays popover could be a second popover. The availability of these options depend on the mode the 3D Viewport is in or what type of object is selected. These settings are described later on in this page.
General
The following options are always present, independent of the current mode. Some of the overlays can be customized in the Viewport Preferences.
Guides (направляющие)
- Сетка
Отображение сетки в ортогональном виде сбоку.
- Floor
Show the ground plane in perspective view.
- Axis (Ось)
Show the X, Y and/or Z axis lines.
- Scale (масштаб)
Расстояние между линиями сетки/пола.
- Subdivision (подразделение)
Число подразделений между линиями сетки.
- Text Info (текстовая информация)
Show various bits of information in the top left corner of the viewport.
View Perspective – Name of the View Perspective, such as «Top Orthographic» or «User Perspective.»
Playback Frame Rate (FPS) – Displays the Frames Per Second at which the animation is playing. By default, Blender goes through every single frame, which may result in an FPS that’s lower than intended (and the animation playing slower than realtime); the FPS turns red in this case. You can change this behavior in the Playback popover of the Timeline.
Object Info – Shows the current frame in parentheses, followed by the names of the selected Collection and the active object. When applicable, also shows the selected Shape Key and (in angle brackets) the Marker on the current frame. If the object has a keyframe on the current frame, the Object Info is displayed in yellow.
Grid Resolution – When the view is aligned to a world axis (see Точка обзора), the Text Info additionally shows the smallest distance between two parallel grid lines.
- Statistics (статистика)
Show information about the amount of objects and geometry. Note that the counters depend on the current selection. For example, selecting a mesh gives info on the number of vertices, edges, and faces, while selecting a light shows the number of lights in the scene.
Objects – Number of the selected objects and the total count.
Geometry – Displays information about the current scene depending on the mode and object type. This can be the number of vertices, faces, triangles, or bones.
- HDRI Preview (предпросмотр HDRI)
Show two spheres, one glossy and one diffuse, to preview the HDRI that’s being used for world lighting. While HDRIs can be used in both the Material Preview and Rendered shading modes, the HDRI Preview overlay is only available in the former.
- 3D курсор
Show the 3D Cursor.
- Заметки
Show annotations.
Objects (объекты)
- Extras
Show objects that don’t have geometry (such as empties, cameras and lights).
- Light Colors
Shades the outline of light objects to the color the light produces.
- Relationship Lines
Show dashed lines indicating parent or constraint relationships.
- Outline Selected (контур выделенного)
Show an outline around selected objects.
- Bones
Show Bones.
- Motion Paths
Show the motion path overlay.
- Origin (исходная точка)
Show the origins of the selected objects.
- Origin (All) (исходная точка всего)
Show the origins of all objects.
- Bone Wireframe Opacity
The maximum opacity used for bones drawn in the Wireframe shading mode (or in Solid shading mode with X-Ray active). This is helpful when it is necessary to reduce clutter and focus on the mesh rather than bones.
Geometry (геометрия)
- Wireframe
Display mesh edges. Similar to Wireframe Shading, but displays edges on top of existing shading. The value slider adjusts which edges to display: lower values hide edges on surfaces that are almost flat, while a value of 1 shows all edges.
- Opacity (непрозрачность)
The opacity of the displayed edges, from 0 (invisible) to 1 (fully opaque).
- Fade Inactive Geometry
In modes other than Object Mode, fade out objects that you’re not working on. The slider controls how much they’re faded out.
- Face Orientation
Show faces whose normal is pointing towards the camera in blue, and faces whose normal is pointing away from the camera in red. This lets you quickly check for faces that are oriented incorrectly: the outside surface of an object should typically be all blue.
Motion Tracking
Show the motion tracking overlay.
- Camera Path (путь камеры)
Show the reconstructed camera path.
- Marker Names (имена маркеров)
Отображение имён объектов для реконструкции дорожки.
- Tracks (дорожки)
Change the display of the reconstructed tracks: plain axes, arrows and so on.
- Size (размер)
Изменение размера отображения реконструированных дорожек.
Mesh Edit Mode Overlays
The following options are available when in Mesh Edit Mode.
- Edges (рёбра)
Highlight selected and partially selected edges. Only affects vertex and face selection modes, as edges are always highlighted in edge selection mode.
- Faces (грани)
Highlight selected faces. Affects all selection modes.
- Center
Show face center points in solid shading modes. (They’re always shown in wireframe shading mode.)
Only affects face selection mode.
- Creases
Отображение рёбер, отмеченных складкой (crease) для Модификатора Subdivision Surface.
- Sharp
Display sharp edges, used with the Edge Split modifier.
- Bevel (Скос)
Отображение весов, созданных для модификатора Bevel.
- Seams (швы)
Display the UV unwrapping seams.
Shading (затенение)
- Retopology
Hide the solid mesh and offset the overlay towards the view. Selection is occluded by inactive geometry, unless X-Ray is enabled
- Offset (смещение)
Amount to offset edit mesh in front of other geometry.
- Vertex Groups Weights (веса групп вершин)
Отображение весов в режиме редактирования.
- Zero Weights
Display unreferenced and zero-weighted areas in black. This helps to identify areas with very low weights that have been painted onto.
- None:
Отображение вершин обычным образом.
- Active (Активный):
Vertices are shown in black if they have no weight in the active vertex group.
- All:
Vertices are shown in black if they have no weight in any vertex group.
Mesh Analysis (проверка сетки)
Show the Mesh Analysis (проверка сетки) overlay.
Measurement (измерение)
Show numerical measures of the selected elements. The Единицы измерений can be set in the Scene properties.
- Edge Length (длина ребра)
Отображение длины выделенных рёбер.
- Edge Angle (угол ребра)
Отображение угла выделенных рёбер между двумя гранями.
- Face Area (площадь грани)
Отображение площади выбранных граней.
- Face Angle (угол грани)
Отображение угла выбранных граней между ними.
Совет
Геометрия, связанная с выбором, отображается во время преобразования, что позволяет вам перемещать вершину и видеть, например, длину соединённых рёбер.
Примечание
These values respect the Transform Space in the Sidebar. Use Global if you want the object’s scale to be applied to the measurements.
См.также
The Measure tool for measuring arbitrary distances and angles.
Normals
Отображение нормалей вершин
Отображение нормалей граней в вершинах (разделение нормалей)
Отображение нормалей грани
- Size (размер)
Размер для отображения выбранных нормалей.
- Constant Screen Size Normals
Сохранение размера нормалей постоянным по отношению к уровню масштабирования.
Developer (разработчик)
These overlays are only available if Developer Extras is enabled in the Interface Preferences.
- Indices (индексы)
Display the indices of selected vertices, edges, and faces.
Freestyle
These settings apply to the Freestyle line art renderer.
- Edge Marks
Display Freestyle edge marks.
- Face Marks
Display Freestyle face marks.
Sculpt Mode Overlays
Vertex Paint Overlays
- Stencil Mask Opacity
Does nothing. (Stencil masks are only available for texture painting.)
- Show Wire (показать сетку)
Display mesh edges in white (unlike the Wireframe overlay which shows them in black).
Weight Paint Overlays
- Opacity (непрозрачность)
Непрозрачность отображения.
- Zero Weights
Display unreferenced and zero-weighted areas in black. This helps to identify areas with very low weights that have been painted onto.
- None:
Отображение вершин обычным образом.
- Active (Активный):
Vertices are shown in black if they have no weight in the active vertex group.
- All:
Vertices are shown in black if they have no weight in any vertex group.
- Show Weight Contours
Отображение контурных линий, образованные точками с одинаковым интерполированным весом.
Это отображает изменения весов, которые слишком малы, чтобы их можно было увидеть по цветам, и может быть полезно для оценки плавности и согласованности градиентов, например. при использовании сглаживающих инструментов и кистей.
- Show Wire (показать сетку)
Display mesh edges in white (unlike the Wireframe overlay which shows them in black).
Texture Paint Overlays
- Stencil Mask Opacity
Opacity of the stencil mask overlay.
Pose Mode Overlays
- Fade Geometry
Show the bones on top and face other geometry to the back. The opacity can be controlled with the slider. Only available in Pose Mode.
Grease Pencil
These overlays are available when a Grease Pencil object is selected.
- Onion Skin
Show ghosts of the keyframes before and after the current frame. If Multiframe is enabled, ghosts of the selected keyframes are shown instead. See Onion Skinning.
- Canvas (холст)
Display a grid over the Grease Pencil drawing plane. The opacity of the grid can be controlled with the slider. When using the Canvas X-Ray option, objects are drawn behind the canvas grid.
- Fade Inactive Layers
Уменьшение непрозрачности всех слоёв объекта, кроме активного. Коэффициент непрозрачности можно регулировать с помощью ползунка.
- Fade Inactive Objects
Cover all of the viewport except the active Grease Pencil object with a full color layer to improve visibility while drawing over complex scenes.
- Fade Grease Pencil Objects
Включение или исключение объектов Grease Pencil.
- Edit Lines (редактирование линий)
Show edit lines in Edit Mode.
- Only in Multiframe
When Multiframe is enabled and keyframes other than the current frame are selected, strokes on those keyframes are displayed as just their edit lines – the strokes themselves are hidden. Note that this does not affect Onion Skinning.
- Stroke Direction (направление штриха)
Toggle the display of the selected strokes“ start points (green) and end points (red) to visualize their direction.
- Material Name (имя материала)
Show material name next to the selected strokes.
- Vertex Opacity (непрозрачность вершины)
Opacity for vertices (points) and edit lines in Edit and Sculpt Mode.
- Vertex Paint Opacity
The opacity of the vertex color overlay in Vertex Paint Mode and Draw Mode. Note that in Draw Mode, vertex paint is only visible in the Material Preview and Rendered shading modes by default. To see it in Solid mode, you either need to use Vertex Paint Mode, or set the Color shading setting to Attribute.
- Handles (ручки)
Когда активно :doc:`Редактирование кривых </grease_pencil/modes/edit/curve_editing>`(Сurve Editing), этот параметр управляет тем, как кривые отображаются в 3D-окне.
- None:
No handles are displayed, only the control points.
- Selected:
Отображаются только маркеры для выбранных контрольных точек.
- All:
Отображаются все ручки.