Edge Data

Edges can have several different properties that affect how certain other tools affect the mesh.

Edge Crease

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Edge ‣ Edge Crease

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Shift-E

This operator interactively sets the Edge Crease amount by moving the mouse (or typing a value with the keyboard). Selecting more than one edge will adjust the mean (average) crease value. A negative value will subtract from the actual crease value, if present. To clear the crease edge property, enter a value of -1.

Edge Bevel Weight

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Edge ‣ Edge Bevel Weight

This edge property, a value between (0.0 to 1.0), is used by the Bevel Modifier to control the bevel intensity of the edges. This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the bevel weight of selected edges. If two or more edges are selected, this operator alters the average weight of the edges.

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Vertex Bevel Weight

Mark Seam & Clear Seam

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Edge ‣ Mark Seam/Clear Seam

These operators set or unset this mark for selected edges. Seams are a way to create separations, „islands“, in UV maps. See the UV Mapping section for more details.

Mark Sharp & Clear Sharp

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Edge ‣ Mark Sharp/Clear Sharp

The Sharp mark is used by the split normals and the Edge Split modifier, which are part of the smoothing or customized shading techniques. As seams, it is a property of edges, and these operators set or unset it for selected ones.