World Node
The World Output node is used to output light a color information to the scene’s World.
Inputs
- Surface
The appearance of the environment, usually preceded by a Background shader.
- Volume
Used to add volumetric effects to the world. See the shaders Volume Absorption and Volume Scatter for more information.
Opomba
It is not possible to have an HDR and volumetric due to the fact that HDR’s are assumed to be an infinite distance from the camera.
Properties
- Target
Render engine the input shaders are used for. By default shaders are shared between Cycles and Eevee, with multiple output nodes specialized shader setups can be created for each.
Outputs
This node has no outputs.