Примус «Кеш Трансформ» – Transform Cache Constraint¶
The Transform Cache Constraint is used to stream animations from Alembic made at the transformation matrix level (for example rigid bodies, or camera movements).
When importing an Alembic file, Transform Cache constraints are automatically added to objects with animated transforms. For time-varying meshes (so deforming animations), the Mesh Sequence Cache modifier is used.
Опції – Options¶
- Файл Кешу – Cache File
Меню блоку даних для вибору файлу формату Alembic.
- Шлях Файлу – File Path
Path to Alembic file.
- Sequence
Кеш розділений на серії файлів або ні.
- Заміщення Кадру – Override Frame
Чи використовувати власний кадр для пошуку даних у файлі кешу замість використання поточного кадру сцени.
The Frame value is the time to use for looking up the data in the cache file, or to determine which to use in a file sequence.
- Frame Offset
Subtracted from the current frame to use for looking up the data in the cache file, or to determine which file to use in a file sequence.
- Manual Scale
Значення, за яким збільшувати або зменшувати об’єкт відносно початку світу.
- Velocity Attribute
The name of the Alembic attribute used for generating motion blur data; by default, this is
.velocities
which is standard for most Alembic files.- Velocity Unit
Defines how the velocity vectors are interpreted with regard to time.
- Frame
The velocity unit was encoded in frames and does not need to be scaled by scene FPS.
- Second
The velocity unit was encoded in seconds and needs to be scaled by the scene FPS (1 / FPS).
- Шлях Об’єкта – Object Path
Шлях до об’єкта Alembic всередині архіву.
- Influence
Controls the percentage of affect the constraint has on the object. See common constraint properties for more information.