Bộ Khóa -- Keying Sets

../../_images/editors_timeline_keying-sets.png

The Active Keying Sets data ID in the Timeline.

Keying Sets are a collection of properties. They are used to record multiple properties at the same time.

Now when you press I in the 3D Viewport, Blender will add keyframes for all the properties in the active keying set.

There are some built-in Keying Sets and, also custom Keying Sets called Absolute Keying Sets.

To select and use a Keying Set, set the Active Keying Set in the Keying popover in the Timeline Header, or the Keying Set panel, or press Shift-Ctrl-Alt-I in the 3D Viewport.

Bảng Bộ Khóa -- Keying Set Panel

Tham Chiếu -- Reference

Trình Biên Soạn -- Editor

Trình Biên Soạn Tính Chất -- Properties editor

Bảng -- Panel

Cảnh (Scene) ‣ Bộ Khóa (Keying Set)

This panel is used to add, select, manage Absolute Keying Sets.

../../_images/animation_keyframes_keying-sets_scene-keying-set-panel.png

The Keying Set panel.

Bộ Khóa Đang Hoạt Động -- Active Keying Set

The List View of Keying Sets in the active Scene.

Cộng Thêm + -- Add +

Adds an empty Keying Set.

Tính Chất -- Properties

Miêu Tả -- Description

A short description of the keying set.

Xuất Ra Tập Tin -- Export to File

Export Keying Set to a Python script File.py. To re-add the keying set from the File.py, open then run the File.py from the Text Editor.

Keyframing Settings (General Override)

These options control all properties in the Keying Set. Note that the same settings in Preferences override these settings if enabled.

Duy Cần Thiết -- Only Needed

Only insert keyframes where they are needed in the relevant F-curves.

Tạo Khung Khóa Trực Quan -- Visual Keying

Insert keyframes based on the visual transformation.

XYZ sang RGB -- XYZ to RGB

For new F-curves, set the colors to RGB for the property set, Location XYZ for example.

Bảng Bộ Khóa Đang Hoạt Động -- Active Keying Set Panel

Tham Chiếu -- Reference

Trình Biên Soạn -- Editor

Trình Biên Soạn Tính Chất -- Properties editor

Bảng -- Panel

Cảnh (Scene) ‣ Bộ Khóa Đang Hoạt Động (Active Keying Set)

This panel is used to add properties to the active Keying Set.

../../_images/animation_keyframes_keying-sets_scene-active-keying-set-panel.png

The Active Keying Set panel.

Đường Dẫn của Bộ Khóa Đang Hoạt Động -- Active Keying Set Paths

A collection of paths in a List View each with a Data Path to a property to add to the active Keying Set.

Cộng Thêm + -- Add +

Adds an empty path.

Tính Chất -- Properties

Mục Tiêu -- Target
Khối-ID -- ID-Block

Set the ID Type and the Object IDs Data Path for the property.

Đường Dẫn Dữ Liệu -- Data Path

Set the rest of the Data Path for the property.

Array All Items

Use All Items from the Data Path or select the array index for a specific property.

Tập Hợp Đường Cong-F -- F-Curve Grouping

This controls what group to add the channels to.

Keying Set Name, None, Named Group

Keyframing Settings (Active Set Override)

These options control individual properties in the Keying Set.

Duy Cần Thiết -- Only Needed

Only insert keyframes where they are needed in the relevant F-curves.

Tạo Khung Khóa Trực Quan -- Visual Keying

Insert keyframes based on the visual transformation.

XYZ sang RGB -- XYZ to RGB

For new F-curves, set the colors to RGB for the property set, Location XYZ for example.

Cộng Thêm Tính Chất -- Adding Properties

Tham Chiếu -- Reference

Trình Đơn -- Menu

Trình Đơn Ngữ Cảnh (Context menu) ‣ Cộng Thêm Toàn Bộ/Đơn Thực Thể Vào Bộ Khóa (Add All/Single to Keying Set)

Phím Tắt -- Hotkey

K

Some ways to add properties to keying sets.

RMB the property in the User Interface, then select Add Single to Keying Set or Add All to Keying Set. This will add the properties to the active keying set, or to a new keying set if none exist.

Hover the mouse over the properties, then press K, to add Add All to Keying Set.

Whole Character Keying Set

The built-in Whole Character keying set is made to keyframe all properties that are likely to get animated in a character rig. It is also implicitly used by the Pose Library system.

In order to determine which bones to add keys for, and which bones to skip, the keying set uses the bone names. The following bone name prefixes will be skipped:

"COR", "DEF", "GEO", "MCH", "ORG", "VIS"