Mây (Clouds)
Clouds represent Perlin noise. In addition, each noise-based Blender texture (with the exception of Voronoi and simple noise) has a Noise Basis setting that allows the user to select which algorithm is used to generate the texture. This is often used for Clouds, Fire, Smoke. Well-suited to be used as a Bump map, giving an overall irregularity to the material.
Các Tùy Chọn (Options)
- Gam Xám (Grayscale)
The standard noise, gives an intensity.
- Màu Sắc (Color)
The noise gives an RGB value.
- Nhiễu (Noise)
Soft or Hard, changes contrast and sharpness.
- Kích Thước (Size)
The dimension of the Noise table.
- Chiều/Độ Sâu (Depth)
The depth of the Clouds calculation. A higher number results in a long calculation time, but also in finer details.