Đá Hoa (Marble)
The marble texture is used to generate marble, fire, or noise with a structure. Bands are generated based on the sine, saw, or triangular formula and noise turbulence.
Các Tùy Chọn (Options)
- Kiểu Vân Đá Hoa (Marble Type)
Three settings for soft to more clearly defined Marble.
Soft, Sharp, Sharper
- Cơ Sở Nhiễu (Noise basis)
Hình dạng sóng để tạo ra đường vằn.
Sin, Hình Răng Cưa, Tam Giác
- Loại Nhiễu (Noise Type)
The noise function works with two methods.
Mềm, Cứng
- Kích Thước (Size)
The dimensions of the noise table.
- Chiều/Độ Sâu (Depth)
The depth of the Marble calculation. A higher value results in greater calculation time, but also in finer details.
- Hỗn Loạn (Turbulence)
The turbulence of the sine bands.