Trình Tạo Hình Xáo Trộn (Discombobulator)

This add-on creates a greeble object based on selected faces. It quickly creates science fiction style panels across your mesh.

Kích Hoạt (Activation)

  • Mở Blender và chuyển đến Cài Đặt Sở Thích, sau đó đến thẻ Trình Bổ Sung.

  • Click Add Mesh then Discombobulator to enable the script.

Giao Diện (Interface)

../../_images/addons_add-mesh_discombobulator_ui.jpg

Located in the Cổng Nhìn 3D (3D Viewport) ‣ Thêm (Add) ‣ Khung Lưới (Mesh) menu.

Discombobulator works in mesh Object Mode and mesh Edit Mode.

Hướng Dẫn (Instructions)

  1. Select the quad faces you want to add greebles to.

  2. Cổng Nhìn 3D (3D Viewport) ‣ Thêm (Add) ‣ Khung Lưới (Mesh) ‣ Trình Tạo Hình Xáo Trộn (Discombobulator).

  3. Now you will see the interface but nothing happens to the mesh.

  4. It's useful at this point to read the Usage Information at the top of the panel.

  5. With the default settings press OK and you will see a new mesh object created that has raised areas.

  6. Let's look at the settings below.

Các Sắp Đặt về sự Làm Lồi Ra (Protrusions Settings)

Tạo sự Lồi Ra (Make Protrusions)

This checkbox turns on the functions for protrusions. If you turn it off, nothing will happen when you run the script. You may want to turn Protrusions off if you are using only the Doodads function described further below.

Chiều Cao Tối Thiểu/Tối Đa (Min/Max Height)

Adjust the height of the protrusions, you can use negative and positive values. The negative values will create the protrusions on the opposite side of the selected face(s).

Độ Vuốt Thon Tối Thiểu/Tối Đa (Min/Max Taper)

Adjust the taper of the protrusions. This will affect the pointiness of the protrusions.

1, 2, 3, 4

These checkboxes provide options for the subdivision of the faces or the amount of protrusions per face. Based on random, if you have all selected, each face will have either 1, 2, 3 or 4 protrusions. Use only one or any combination and the faces will only have your selected value(s).

Nhắc Lại Thao Tác Làm Lồi Ra (Repeat Protrusions)

This button creates extra levels of protrusions built on top of the first set of protrusions. It's important not to set this too high as it may take time to compute. Note also that repeating protrusions is based on face normals and will create protrusions on all faces created in the previous iteration.

Các Sắp Đặt của Doodads (Doodads Settings)

This checkbox allows you to use your own mesh object and have it applied on top of the protrusions.

Doodads can be a little tricky to set up:

  1. Select the object(s) you want to use as a doodad.

  2. Run Discombobulator and press "Chọn Doodad".

  3. Select your mesh to scatter doodads on and run Discombobulator.

Các Sắp Đặt về Nguyên Vật Liệu (Materials Settings)

These settings allow you to add materials to the sides and tops of the protrusions.

  1. It's best to set up your materials first. Add two different materials to your mesh (two materials slots).

  2. Number 0 will be the first slot in your materials, number 1 will be the second slot.

  3. Run Discombobulator and you can pick the material for the top or sides.

Tham Chiếu (Reference)

Hạng Mục:

Thêm Khung Lưới (Add Mesh)

Miêu Tả (Description):

Add Greeble type effect to a mesh.

Địa Điểm (Location):

Cổng Nhìn 3D (3D Viewport) ‣ Thêm (Add) ‣ Khung Lưới (Mesh)

Tập Tin (File):

add_mesh_discombobulator folder

Tác Giả (Author):

Evan J. Rosky (syrux)

Người Bảo Trì (Maintainer):

Nội dung cần viết thêm

Giấy Phép (License):

GPL

Mức Hỗ Trợ (Support Level):

Cộng Đồng

Ghi Chú (Note):

Trình Bổ Sung này được gói cùng với Blender.