Sao Chép Biến Hóa Toàn Cầu (Copy Global Transform)

Copy and paste object and bone transforms with ease.

When copying, the global (World Space) transform is placed on the clipboard. This can then be pasted onto any object or bone, at the current frame or at another one.

Since the transform is placed on the clipboard as text, you can even copy-paste it into an instant messenger and send it to someone else.

Kích Hoạt (Activation)

  • Mở Blender và chuyển đến Cài Đặt Sở Thích, sau đó đến thẻ Trình Bổ Sung.

  • Click Animation then Copy Global Transform to enable the add-on.

Giao Diện (Interface)

Nằm trong Cổng Nhìn 3D (3D Viewport) ‣ Bảng-N (N-panel) ‣ thẻ Hoạt Họa (Animation tab).

../../_images/addons_animation_copy-global-transform.png

Miêu Tả (Description)

Sao Chép (Copy)

Inspects the active Object (in Object mode) or Bone (in Pose mode) and places its current global transform onto the clipboard as a matrix.

Dán (Paste)

Takes the copied global transform and applies it to the active Object or Bone. This is done by adjusting its location, rotation, and scale properties.

Phản Chiếu Đối Xứng (Mirrored)

Same as 'Paste' above, but then mirrored relative to some other object or bone. This can be useful, for example, to copy the foot position of one foot to the other. See Các Tùy Chọn Phản Chiếu Đối Xứng (Mirror Options) below.

Dán vào các Khung Khóa đã Chọn (Paste to Selected Keys)

Paste as described above and additionally use auto-keying to update one or more frames. The key selection is used to tell Blender which frames this should happen on; it does not influence which parts of the transform are keyed. What is keyed is determined by the active keying set.

Dán và Nướng (Paste and Bake)

Almost the same as Paste to Selected Keys. Instead of only pasting on the selected keys, Paste and Bake will paste & auto-key on every frame between the first and last selected keys.

Các Tùy Chọn Phản Chiếu Đối Xứng (Mirror Options)

The copied transform can be mirrored relative to an object or a Bone. This requires choosing that object or bone first.

Khung Cốt + Xương (Armature + Bone)

Choosing an Armature object as mirror object will show the bone selector. You can use that to pick the bone to use as mirror. This will always use the named bone on that specific armature object.

Duy Xương (Bone Only)

When you choose no mirror object at all, you can still choose a bone name. This is used for mirroring against a bone in the active armature. This can be useful to mirror bone transforms relative to the 'chest' bone of the active character.

Duy Đối Tượng (Object Only)

This will just mirror relative to the chosen object.

After pasting with 'Paste Mirrored', the mirror axes can be chosen in the redo panel.

Những Giới Hạn (Limitations)

Pasting a transform adjusts the Object/Bone's location, rotation, and scale. This means that when copying a skewed transform, this skew is lost.

If there are constraints on the Object/Bone, the resulting visual transformation may not be the same as the pasted one. To give a concrete example: if you have a constraint that adds a rotation, it will always add that rotation on top of the pasted transform.

Xem thêm

Thư Viện Tư Thế (Pose Library) để biết cách quản lý và chia sẻ toàn bộ các tư thế.

Tham Chiếu (Reference)

Hạng Mục:

Animation (Hoạt Họa)

Miêu Tả (Description):

Simple add-on for copying world-space transforms.

Địa Điểm (Location):

Cổng Nhìn 3D (3D Viewport) ‣ Bảng-N (N-panel) ‣ thẻ Hoạt Họa (Animation tab)

Tập Tin (File):

copy_global_transform.py

Tác Giả (Author):

Sybren A. Stüvel

Người Bảo Trì (Maintainer):

Sybren A. Stüvel

Giấy Phép (License):

GPL 2+

Mức Hỗ Trợ (Support Level):

Chính Thức

Ghi Chú (Note):

Trình Bổ Sung này được gói cùng với Blender.