Hình Ảnh như Bình Diện (Images as Planes)

Tham Chiếu (Reference)

Hạng Mục:

Nhập-Xuất Khẩu (Import-Export)

Trình Đơn (Menu):

Tập Tin (File) ‣ Nhập Khẩu (Import) ‣ Hình Ảnh như Bình Diện (Images as Planes), Cổng Nhìn 3D (3D Viewport) ‣ Thêm (Add) ‣ Hình Ảnh (Image) ‣ Hình Ảnh như Bình Diện (Images as Planes)

../../_images/addons_import-export_images-as-planes_panel.png

Bảng tính chất.

This add-on imports images and creates planes with them as textures. It automates the process of creating a plane, resizing it to fit the dimensions of the image, and creating a material with the image texture to it. The name of the plane, material, and texture will be derived from the name of the image file.

You can import a single image, multiple images, or an image sequence/movie clip. If you choose a single image, it creates one plane; if you choose multiple images, it creates as many planes as the number of images you selected, either stacked on top of each other or spaced apart. Selecting a movie clip or an image sequence will create a single plane with an animation.

Tính Chất (Properties)

You can save the current import settings as an Operator Preset.

Tùy Chọn Nhập Khẩu (Import Options)

Đường Dẫn Tương Đối (Relative Path)

Set link to the image file using a relative file path.

Bắt Buộc Tái Nạp (Force Reload)

Reload the image file if it already exists as an image data-block.

Trình Tự Hình Ảnh Hoạt Họa (Animate Image Sequences)

Import sequentially numbered images as an animated image sequence instead of separate planes. They will be imported as a Clip texture on a single plane. The frame range will be automatically set but can be changed later.

Các Nút Tổng Hợp (Compositing Nodes)

Sắp Đặt Ghim Đính Góc (Setup Corner Pin)

Add a compositing setup of the Image Texture, Scale, and Corner Pin nodes to inject a warped view of the image into the compositor output. The add-on adds drivers to the corner values of the Corner Pin node so that transforms of the plane and camera drive them. Make sure to have an active camera in the scene before the import.

Ghi chú

You may want to disable the plane object from the final render to prevent it from overlapping the image in the composite.

Các Sắp Đặt về Nguyên Vật Liệu (Material Settings)

Images as Planes sets up a material to display the image. You can set the type of material and related settings before the import.

Thể Loại Nguyên Vật Liệu (Material Type)
Nguyên Tắc (Principled):

The material will have a Principled BSDF shader node with default settings as its main component. An Image Texture node linked to the imported image will be connected to the Base Color of the Principled BSDF node.

Phi Chuyển Sắc (Shadeless):

A shadeless material is a material that does not respond to light from other objects and always has the same color in any lighting environment. This option creates a material with a node group of a mix between a Diffuse and an Emission shader controlled by a Light Path node.

Phát Xạ (Emit):

The material will have a Principled BSDF shader node as its main component, but the Color output from the Image Texture node will be linked to the Emission input instead of the Base Color.

Độ Đậm/Sức Mạnh/Cường Độ (Strength)

Set the strength of the emission.

Ghi chú

Blend Mode and Shadow Mode options are specific to the EEVEE renderer. For a detailed explanation of each option, see Material Settings.

Chế Độ Pha Trộn (Blend Mode)

Set the alpha blend mode of the material.

Hiển Thị Mặt Trái (Show Backface)

Show backside of the transparent part.

Chế Độ Bóng Tối (Shadow Mode)

Set the shadow mode of the material.

Loại Bỏ Mặt Trái (Backface Culling)

Hide backside of the plane.

Viết Đè Nguyên Vật Liệu (Overwrite Material)

The add-on sets the name of the new material from the name of the imported image. However, if there is already a material with the same name, Blender will append a number to the name of the material to avoid conflict. This Override Material option makes it overwrite the existing material of the same name in that case.

Các Sắp Đặt về Chất Liệu (Texture Settings)

Ghi chú

For a detailed explanation of each option, see Image Texture Node.

Interpolation (Nội Suy)

Set the method to scale the image.

Mở/Nới Rộng/Đuôi Định Dạng (Extension)

Set how the image is extrapolated past the original bounds.

Sử Dụng Alpha (Use Alpha)

Use the alpha channel of the image for transparency.

Tự Động Làm Tươi Mới Lại (Auto Refresh)

Automatically refresh the images in the viewport on frame changes.

Vị Trí (Position)

Images as Planes creates the plane at the 3D Cursor's location. With Offset Planes, multiple planes will be placed with distance intervals set in Offset, along the axis set in Local Axis, beginning at the 3D Cursor's location.

Dịch Chuyển Bình Diện (Offset Planes)

Place multiple planes with an offset. If disabled, all planes will be created at the same location.

Trục Địa Phương (Local Axis)

Choose a local axis (not the global axis) to offset the planes. For example, if you choose X+, the planes will be placed along the positive direction of the plane's local X axis.

Dịch Chuyển (Offset)

Set a distance between each plane.

Kích Thước Bình Diện (Plane Dimensions)

Set how the plane's size will be determined.

Tuyệt Đối (Absolute)

The size of the plane will be set based on the height value set in Height. The width will be set in direct ratio to the height value. For example, with the default height value of 1 m, an image of 800 × 600 pixels will have a width of 1 / 600 × 800 or 1.33 m.

Chiều Cao (Height)

Set the height of the plane.

Tương Đối với Máy Quay Phim (Camera Relative)

The size of the plane will be set to fit or fill the camera frame. This will automatically set the Align option to Face Camera. Make sure to have an active camera in the scene before the import.

Khít Vừa (Fit):

Scale the plane to fit inside the camera frame while preserving the aspect ratio.

Vùng/Tô Phủ Kín/Lấp Đầy (Fill):

Scale the plane so that it fills the entire camera view while preserving the aspect ratio, but some part of the image can spill outside the camera frame.

DPI

The size of the plane will be set based on the pixels per inch value set in Definition. With the Unit System set to Metric and the default definition of 600 DPI, an image of 800 × 600 pixels will have a size of 0.0339 × 0.0254 units since 600 pixels are defined as 1 inch (0.0254 m).

Độ Phân Giải (Definition)

Set the number of pixels to fit in 1 inch.

Số Điểm/Đơn Vị Blender (Dots/BU)

The size of the plane will be set based on the pixels per Blender Unit set in Definition. With the default definition value of 600, an image of 800 × 600 pixels will have a size of 1.33 × 1 units.

Độ Phân Giải (Definition)

Set the number of pixels to fit in 1 Blender Unit.

Định Hướng (Orientation)

Căn Chỉnh (Align)

Set the rotation of the plane.

Trục Chính (Main Axis):

The plane will be aligned to a major axis that is best to face the camera's view direction. If there is no camera in the scene, the plane will face toward Z+ (Up) axis.

Đối Mặt với Máy Quay Phim (Face Camera):

Similar to the Main Axis but the plane will be rotated to directly face the camera's view direction.

Z- [Xuống], Y-, X-, Z + [Lên], Y +, X + (Z- [Down], Y-, X-, Z+ [Up], Y+, X+):

The plane will be rotated to face toward the selected axis.

Giám Sát Máy Quay Phim (Track Camera)

Add a Locked Track constraint to make the plane always face the camera, even if the camera moves. This option is only available when Main Axis or Face Camera option is selected in the Align menu.