Công Cụ Biên Soạn Khung Lưới (Edit Mesh Tools)
Mesh Edit Tool adds several tools to Blender that are not available in the built-in tools or provide different methods for similar tasks. Each Menu: Vertex, Edge, Face and Utility is a sub panel that is closed by default in the
. The Icons in the closed panel headers contain some new/different selection tools and Edit Mode vertex/edge/face selection modes for quick access to some tools, before opening the sub panels.In the UI there are a variety of tools in each category, most tools have a tooltip to provide some usage information to help users understand each tools basic requirements. The most significant hotkey is in Edit Mode double RMB brings up the Vertex/Edge/Face menus depending on vertex/edge/face selection mode. Menu Integration is main tools into the Edit Mode context menu, selection tools into the Edit Mode select menu.
Face Inset Fillet: based completely on add-on by zmj100
Vertex Align: by zmj100
Edge Fillet Plus: by Gert De Roost -- original by zmj100
Split Solidify: by zmj100, updated by zeffii to BMesh
Pen Tool: by zmj100
Mesh Cut Faces: by Stanislav Blinov (Stan Pancakes)
Vertex/Edge/Face Context Menu: by Stanislav Blinov (Stan Pancakes)
Edge Roundifier: by Piotr Komisarczyk (komi3D), PKHG
PKHG Face Extrude: by PKHG, based on Geodesic Domes add-on "faces function"
Set Edges Length: by "Giuseppe De Marco [BlenderLab] inspired by NirenYang"
Edge Tools: by Paul Marshall (brikbot)
Extrude and Reshape: by Germano Cavalcante (mano-wii)
Fast Loop: by Andy Davies (metalliandy)
Multi Extrude: by Liero, Jimmy Hazevoet
Offset Edges: by Hidesato Ikeya
Mesh to Wall: by luxuy_BlenderCN
Vertex Chamfer: by Andrew Hale (TrumanBlending)
Random Vertices: by Oscurart
Select Tools: by dustractor
Relax: by Fabian Fricke
Thanks to Macouno and CoDEmanX
Kích Hoạt (Activation)
Mở Blender và chuyển đến Cài Đặt Sở Thích, sau đó đến thẻ Trình Bổ Sung.
Click Mesh then Edit Mesh Tools to enable the script.
Miêu Tả (Description)
Nội Dung Cần Viết Thêm.
Xem thêm
Xin hãy xem trang Bách Khoa Toàn Thư cũ (old Wiki) để đọc bản tài liệu gốc được lưu trữ ở đó.
Đẩy Trồi & Đổi Hình Dạng (Extrude & Reshape)
You can select a face and extrude it inwards or outwards, creating new faces to accommodate the extrusions. Note: Also known as Push/Pull Face.
Nới Lỏng (Relax)
This operation relaxes the selected vertices while retaining the shape as much as possible.
To use this operation, go into Edit Mode and select the vertices you want to relax. To execute the script either
or use instead.Tham Chiếu (Reference)
- Hạng Mục:
Mesh (Khung Lưới)
- Miêu Tả (Description):
bộ công cụ kiến tạo mô hình khung lưới. Vài công cụ hỗ trợ việc kiến tạo mô hình.
- Địa Điểm (Location):
,
- Tập Tin (File):
mesh_tools folder
- Tác Giả (Author):
Multiple Authors, Meta-Androcto
- Người Bảo Trì (Maintainer):
meta-androcto, lijenstina
- Giấy Phép (License):
GPL
- Ghi Chú (Note):
Trình Bổ Sung này được gói cùng với Blender.