Trình Thao Tác Nút (Node Wrangler)
Node Wrangler provides various tools that help you to work with nodes quickly and efficiently.
While many of this add-on's functions work in all supported node editors (Compositor, Shader, Geometry Nodes, and Texture Nodes) some functions only work in specific node editors, and some functions work differently per editor. Functions that only work in specific editors are marked with labels (Compositor, Shader, Geometry Nodes, Texture Nodes). Functions without labels should work for all node editors.
Kích Hoạt (Activation)
Open Blender and go to the Preferences, then the Add-ons tab.
Find Node Wrangler and enable the add-on.
Cách Sử Dụng (Usage)
Use the panel in Sidebar of the node editor or press Shift-W to bring up the quick access menu. You can also look up the shortcut list in the add-on preferences panel.
Miêu Tả (Description)
Kết Nối Lười Biếng (Lazy Connect)
Tham Chiếu (Reference)
- Tổ Hợp Phím Tắt (Shortcut):
Alt-RMB-drag, Shift-Alt-RMB-drag
Connect two nodes without even clicking the sockets. Just drag the cursor from one node to another while holding Alt-RMB. It will select the nodes nearest the start and end points of the drag for connection, so you don’t even have to click on the nodes.
It tries to connect the best-matched sockets possible, based on their names, types, and whether they are open or not.
For a more precise connection, you can alternatively use Shift-Alt-RMB. It brings up menus of available inputs and outputs before connection, so you can select the exact sockets to connect. It's especially useful when working with a large node tree since you can make connections without frequently zooming in and out.
Hòa Trộn Lười Biếng (Lazy Mix)
Tham Chiếu (Reference)
- Tổ Hợp Phím Tắt (Shortcut):
Shift-Ctrl-RMB-drag
Connect the outputs of two nodes into an appropriate "mix" type of node. This is the "lazy" way of selecting nodes and executing the Mix function from Merge with Automatic Type Detection.
Hợp Nhất (Merge)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Connect outputs of the selected nodes into a "mix" type of node (Mix, Math, Z-Combine, Alpha Over, Mix Shader, Add Shader, Join Geometry).
Ghi chú
Merge currently does not support outputs of Integer, String, or Boolean types from Geometry Nodes.
There are automatic and manual ways of merging. The automatic ways let the add-on determine which "mix" node to use based on the types of outputs to merge. The manual ways let you decide and force connections even if the types of outputs and the "mix" node are not compatible.
Ghi chú
Generally, the modifier part of the shortcut signifies the type of "mix" node you want to use (Ctrl for automatic detection, Ctrl-Alt for the Mix node, and Shift-Ctrl for the Math node), the non-modifier part signifies the mode of "mix" node you want to set (NumpadPlus for add, NumpadMinus for subtract, NumpadSlash for divide, and NumpadAsterisk for multiply).
Hợp Nhất dùng sự Phát Hiện Thể Loại Tự Động (Merge with Automatic Type Detection)
The automatic merge functions determine the type of "mix" node to use based on the types of outputs to merge. If it has a Color output, it will use the Mix node. It will use the Math node if both outputs are of Value type. Add Shader, Mix Shader, and Join Geometry nodes will also be used for specific cases.
- Chế Độ (Modes)
- Thêm (Add) Ctrl-Dấu Bằng (=), Ctrl-Dấu Cộng (+) Bàn Số (NumpadPlus)
Merge into Mix or Math nodes, then set blend mode or math operation as Add. If the outputs are Shaders, it will use Add Shader node instead.
- Nhân (Multiply) Ctrl-8, Ctrl-Dấu Sao Bàn Số (NumpadAsterisk)
Merge into Mix or Math nodes, then set blend mode or math operation as Multiply.
- Trừ (Subtract) Ctrl-Dấu Trừ (Minus), Ctrl-Dấu Trừ (-) Bàn Số (NumpadMinus)
Merge into Mix or Math nodes, then set blend mode or math operation as Subtract.
- Chia (Divide) Ctrl-Dấu Chéo (Slash), Ctrl-Dấu Chéo (/) Bàn Số (NumpadSlash)
Merge into Mix or Math nodes, then set blend mode or math operation as Divide.
- Hòa Trộn (Mix) Ctrl-0, Ctrl-Số 0 Bàn Số (Numpad0)
Merge into Mix node, then set blend mode as Mix. If the outputs are Shaders, it will use Mix Shader node instead. If the outputs are Geometry, it will use Join Geometry node.
Hợp Nhất dùng Nút Hòa Trộn (Merge Using Mix Node)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Use the Mix nodes for merging, regardless of the selected nodes. You can choose the mode of the node via the menu. You can quickly set some operations by using corresponding shortcuts.
Add: Ctrl-Alt-=, Ctrl-Alt-=
Substract: Ctrl-Alt-Minus, Ctrl-Alt-NumpadMinus
Multiply: Ctrl-Alt-8, Ctrl-Alt-NumpadAsterisk
Divide: Ctrl-Alt-Slash, Ctrl-Alt-NumpadSlash
Hợp Nhất dùng Nút Toán (Merge Using Math Node)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Use the Math nodes for merging, regardless of the selected nodes. You can choose the mode of the node via the menu. You can quickly set some operations by using corresponding shortcuts.
Add: Shift-Ctrl-=, Shift-Ctrl-=
Substract: Shift-Ctrl-Minus, Shift-Ctrl-NumpadMinus
Multiply: Shift-Ctrl-8, Shift-Ctrl-NumpadAsterisk
Divide: Shift-Ctrl-Slash, Shift-Ctrl-NumpadSlash
Greater than: Ctrl-Comma
Less than: Ctrl-Period
Nút Hợp Nhất dùng Kết Hợp Z (Merge Using Z-Combine Node)
Compositor
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Ctrl-Dấu Chấm (.) Bàn Số (NumpadPeriod)
Use the Z-Combine nodes for merging. If possible, Image and Z-Depth outputs will be linked. If the current node editor is not Compositor, this will execute the Mix function from the automatic merge.
Hợp Nhất dùng Nút Alpha Chồng Lên (Merge Using Alpha Over Node)
Compositor
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Ctrl-Alt-0
Use the Alpha Over nodes for merging. If the current node editor is not Compositor, this will execute the Mix function from the automatic merge.
Thay Đổi Hàng Loạt Chế Độ Pha Trộn / Thao Tác Toán Học (Batch Change Blend Mode / Math Operation)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Change the blend mode or math operation of the selected Mix and Math nodes at once. You can use Alt-Up or Alt-Down to cycle through previous or next blend modes or math operations. You can also quickly set some operations by using corresponding shortcuts.
Add: Alt-=, Alt-=
Substract: Alt-Minus, Alt-NumpadMinus
Multiply: Alt-8, Alt-NumpadAsterisk
Divide: Alt-Slash, Alt-NumpadSlash
Greater than: Alt-Comma
Less than: Alt-Period
Đổi Hệ Số Hòa Trộn (Change Mix Factor)
Tham Chiếu (Reference)
- Tổ Hợp Phím Tắt (Shortcut):
Alt-Left, Shift-Alt-Left, Alt-Right, Shift-Alt-Right, Shift-Ctrl-Alt-Left, Shift-Ctrl-Alt-0, Shift-Ctrl-Alt-Right, Shift-Ctrl-Alt-1
Change the Factor value of the selected Mix and Mix Shader nodes with shortcuts.
Increase Factor by 0.1: Alt-Right
Decrease Factor by 0.1: Alt-Left
Increase Factor by 0.01: Shift-Alt-Right
Decrease Factor by 0.01: Shift-Alt-Left
Set Factor to 0.0: Shift-Ctrl-Alt-Left, Shift-Ctrl-Alt-0
Set Factor to 1.0: Shift-Ctrl-Alt-Right, Shift-Ctrl-Alt-1
Xóa Nút Không Sử Dụng (Delete Unused Nodes)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Alt-X
Clean up your node tree. Delete all nodes that don't contribute to the final result.
Tráo Đổi Kết Nối (Swap Links)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Alt-S
When two nodes are selected, this swaps each other's output link. Note that some output connections can be lost if the two nodes have a different number of connected outputs.
With one node selected, if the node has one linked input, it cycles the link through the available input sockets. If the node has two linked inputs, it swaps those two links. If there are more than two inputs linked, it swaps the two inputs with matching types (the Mix node's two Color inputs, for example).
Hoàn Lại Phông Nền (Reset Backdrop)
Compositor
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Z
Reset the position and scale of the backdrop.
Set Viewer's Tile Center
Compositor
Tham Chiếu (Reference)
- Tổ Hợp Phím Tắt (Shortcut):
double-click LMB
Set the viewer's tile center to the mouse position.
Thêm Nút Thuộc Tính (Add Attribute Node)
Shader
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Add an Attribute node with the selected attribute.
Xem Trước Đầu Ra của Nút (Preview Node Output)
Shader Geometry Nodes
Tham Chiếu (Reference)
- Tổ Hợp Phím Tắt (Shortcut):
Shift-Ctrl-LMB for Shader, Shift-Alt-LMB for Geometry Nodes
Connect an output of the selected node to the final output of the node tree (the Material Output or World Output for Shader, the final Group Output for Geometry Nodes) to preview its output in the viewport. You can cycle through the available outputs by clicking it again while holding the modifier keys.
Xem thêm
While in Shader, any output can be connected to the final output, in Geometry Nodes, only Geometry outputs can be connected to the final output. To preview other types of outputs in Geometry Nodes, use its own Viewer Node.
Xem thêm
Also check out Connect to Output. It is a similar function but has different behaviors. It also works in all node editors.
Đóng Khung cái được Chọn (Frame Selected)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Shift-P
Insert the selected nodes into a Frame node.
Tái Nạp Hình Ảnh (Reload Images)
Compositor Shader Texture Nodes
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Alt-R
Reload all of the images used in the node tree. This lets you reload the images without using the Image Editor.
Sao Chép các Sắp Đặt (Copy Settings)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Shift-C
Copy the settings of the active node to all selected nodes of the same type.
Hoàn Lại Nút (Reset Nodes)
Tham Chiếu (Reference)
- Tổ Hợp Phím Tắt (Shortcut):
Phím Lùi (BackSpace)
Revert the settings of the selected nodes to default while maintaining connections.
Sao Chép Nhãn Hiệu (Copy Label)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Shift-V, Shift-C
Copy custom labels to all of the selected nodes. You can copy them from the active node (Shift-V), from the nodes that are linked to the selected ones, or from the names of the sockets that the selected nodes are linked to. Shift-C will bring up a submenu with all available options.
Xóa Nhãn Hiệu (Clear Label)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Alt-L
Clear the custom labels of selected nodes and revert them back to their default node names.
Sửa Đổi Nhãn Hiệu (Modify Labels)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Shift-Alt-L
Batch rename the custom labels of selected nodes. You can add text to the beginning and the end and replace parts of the text.
Thêm Sắp Đặt Chất Liệu (Add Texture Setup)
Shader
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Ctrl-T
Add a setup of a texture node, Texture Coordinate, and Mapping nodes to any shader node. If you select a texture node, it will only add the Texture Coordinate and Mapping nodes. For a background shader it will add an Environment Texture node.
Thêm Sắp Đặt Chất Liệu Nguyên Tắc (Add Principled Texture Setup)
Shader
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Shift-Ctrl-T
Add a principled texture setup from the selected texture files. Select a Principled BSDF node, select Add Principled Setup from the quick access menu (or press Shift-Ctrl-T), and select texture files. It automates the process of adding Image Texture nodes, loading images, selecting the appropriate Color Space, and connecting their outputs to the Principled BSDF node.
It detects the type of textures by looking at their file names. You can edit the tags used for this matching process in the add-on preferences.
Thêm Đổi Tuyến vào Đầu Ra (Add Reroutes to Outputs)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Dấu Chéo (Slash)
Add reroute nodes to each output of the selected nodes.
Kết Nối cái đang Hoạt Động với cái đã Chọn (Link Active to Selected)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Backslash
Link the active node to the selected nodes based on various criteria.
- Tới Toàn Bộ cái đã Chọn (To All Selected)
Link the active node to all selected nodes. (K) You can force it to replace existing links. (Shift-K)
- Sử Dụng Tên/Nhãn của Nút (Use Node Name/Label)
Link only to the selected nodes that have the same label as the active node. (') You can force it to replace existing links. (Shift-')
- Sử Dụng Tên ở Đầu Ra (Use Outputs Names)
Link only when the name of the outputs matches the name or label of the selected nodes. (;) You can force it to replace existing links. (Shift-;) This is handy for replacing sources at the same time. (For example, connecting outputs from Render Layer to image (multi-layer EXR) in Compositor.)
Căn Chỉnh Nút (Align Nodes)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Shift-Dấu Bằng (=)
Align the selected nodes horizontally or vertically. The effect is similar to scaling nodes on an axis (S X 0 or S Y 0), but it places the nodes at an even distance.
Lựa Chọn nội trong Khung Hình [Phụ Huynh/Con Cái] (Select within Frame [Parent/Children])
] -- Select all direct child nodes of the selected frame.
[ -- Select the direct parent frame node of the selected nodes.
Ngắt Đầu Ra (Detach Outputs)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Shift-Alt-D
Detach the selected node's outputs while leaving linked inputs intact.
Kết Nối sang Đầu Ra (Connect to Output)
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
O
Connect the output of the selected node to the final output of the node tree (Composite in Compositor, Material Output or World Output in Shader, the final Group Output in Geometry Nodes, Output in Texture Nodes), or, if the node is inside a group, to the Group Output.
Thêm Trình Tự Hình Ảnh (Add Image Sequence)
Compositor Shader
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Compositor, or for Shader
for
Add an Image Sequence by only selecting one image from a sequence of image files. It will automatically detect the length of the sequence and set the node appropriately.
Thêm Nhiều Hình Ảnh (Add Multiple Images)
Compositor Shader
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Compositor, or for Shader
for
Select multiple images and add a node for each image. (Useful for importing multiple render passes or renders for image stacking.)
Xem thêm
Please see the old Wiki for the archived original docs.
Tham Chiếu (Reference)
- Hạng Mục:
Nút (Node)
- Miêu Tả (Description):
Various tools to enhance and speed up node-based workflow.
- Địa Điểm (Location):
or see the shortcuts of individual tools.
- Tập Tin (File):
node_wrangler.py
- Tác Giả (Author):
Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer
- Giấy Phép (License):
GPL
- Ghi Chú (Note):
Trình Bổ Sung này được gói cùng với Blender.