Đầu Ra (Output)

../../../_images/render_output_properties_output_panel.png

Bảng Đầu Ra/xuất ngoại/kết quả.

This panel provides options for setting the location of rendered frames for animations, and the quality of the saved images.

Tập Tin (File Path)

Đổi vị trí của con trỏ 3D.

When rendering an animation, the frame number is appended at the end of the file name with four padded zeros (e.g. image0001.png). You can set a custom padding size by adding the appropriate number of # anywhere in the file name (e.g. image_##_test.png translates to image_01_test.png).

This setting expands Đường Dẫn Tương Đối (Relative Paths) where a // prefix represents the directory of the current blend-file.

Lưu (Saving)
Đuôi Tập Tin (File Extensions)

Adds the correct file extensions per file type to the output files.

Lưu Kết Quả (Cache Result)

Saves the rendered view layers and their passes to a multi-layer OpenEXR image. The Compositor can then use this file to improve performance, especially for heavy compositing.

The image is stored in the Render Cache folder as specified in the File Paths Preferences. You can also load it back into the Image Editor's Render Result, even after closing and reopening Blender; see Open Cached Render.

Định Dạng Tập Tin (File Format)

Choose the file format to save to. Based on which format is used, other options such as channels, bit depth and compression level are available.

For rendering out to images see: saving images, for rendering to videos see the Encoding panel.

Màu Sắc (Color)

Choose the color format to save the image to. Note that RGBA will not be available for all image formats.

Trắng/Đen, Đỏ, Lục, Lam, Đỏ, Lục, Lam, Alpha

Trình Tự Hình Ảnh (Image Sequence)
Viết Đè Lên (Overwrite)

Overwrite existing files when rendering.

Giữ Chỗ (Placeholders)

Create empty placeholder frames while rendering.

Gợi ý

Primitive Render Farm

An easy way to get multiple machines to share the rendering workload is to:

  • Set up a shared directory over a network file system.

  • Disable "Viết Đè lên", enable "Giữ Chỗ" in the Render "Đầu Ra" panel.

  • Start as many machines as you wish rendering to that directory.

Quản Lý Màu Sắc (Color Management)

This panel controls how Quản Lý Màu Sắc (Color Management) is applied when saving images.

Đi Theo Cảnh (Follow Scene):

Uses the same color management settings defined by the active Scene. These properties are defined in the Render Settings

Vượt Quyền (Override):

Uses custom color management settings defined by the properties below in the panel; disregarding any color management settings set at the Scene level.

For a detailed description of color management properties, see the Color Management page.

Mã Hóa (Encoding)

Tham Chiếu (Reference)

Panel (Bảng):

Tính Chất (Properties) ‣ Đầu Ra (Output) ‣ Mã Hóa (Encoding)

../../../_images/render_output_properties_output_video-encoding-panel.png

Bảng Mã Hóa.

Here you choose which video container, codec, and compression settings you want to use. With all of these compression choices, there is a trade-off between file size, compatibility across platforms, and playback quality. In the header, you can use the presets, which choose optimum settings for you for that type of output.

Mẹo

When you view the System Console, you can see some of the output of the encoding process. You will see even more output if you execute Blender as blender -d.

Vỏ Bọc Định Dạng (Container)

Video container or file type. For a list of all available options, see video formats.

Tự Động Phân Chia Đầu Ra (Autosplit Output)

If your video is huge and exceeds 2GiB, enable Autosplit Output. This will automatically split the output into multiple files after the first file is 2GiB in size.

Phim Video

Bộ Mã/Giải Hóa Video (Video Codec)

Chooses the method of compression and encoding. For a list of all available options see video formats.

Ghi chú

Chuẩn

Some containers and codecs are not compatible with each other, so if you are getting errors check that your container and codec are compatible. Like containers and codecs are sometimes not compatible with each other, some codecs do not work with arbitrary dimensions. So, try to stick with common dimensions or research the limitations of the codec you are trying to use.

Chất Lượng Đầu Ra (Output Quality)

These are preset Rate (Tần Số).

Tốc Độ Mã Hóa (Encoding Speed)

Presets to change between a fast encode (bigger file size) and more compression (smaller file size).

Phân Khoảng của Khung Khóa (Keyframe Interval)

The number of pictures per Group of Pictures. Set to 0 for "intra_only", which disables inter-frame video. A higher number generally leads to a smaller file but needs a higher-powered device to replay it.

Khung-B Tối Đa (Max B-frames)

Enables the use of Khung hình-B (B‑frames) (Khung hình-B).

Khoảng Thời Gian (Interval)

The maximum number of B‑frames between non-B-frames.

Tần Số (Rate)

Tần Số Bit (Bitrate)

Sets the average bit rate (quality), which is the count of binary digits per frame. See also: FFmpeg -b:v.

Tối Thiểu / Tối Đa (Minimum / Maximum)

Video files can use what is called variable bit rate (VBR). This is used to give some segments of the video less compressing to frames that need more data and less to frames with less data. This can be controlled by the Minimum and Maximum values.

Bộ Đệm (Buffer)

The bộ đệm của trình giải mã dòng nhị phân (decoder bitstream buffer) size.

Tần Số Dồn Kênh (Mux Rate)

Maximum bit rate of the multiplexed stream. Multiplexing is the process of combining separate video and audio streams into a single file, similar to packing a video file and MP3 audio file in a zip-file.

Cỡ Gói Tin Dồn Kênh (Mux Packet Size)

Reduces data fragmentation or muxer overhead depending on the source.

Âm Thanh (Audio)

These settings change how sound is exported while rendering. To control how sound is played back from within Blender, see the audio settings in the Preferences.

Bộ Hóa Giải Mã Âm Thanh (Audio Codec)

Audio format to use. For a list of all available options, see video formats.

Kênh Âm Thanh (Audio Channels)

Đặt số lượng kênh âm thanh.

Tấn Số Mẫu (Sample Rate)

Đặt tần số lấy mẫu vật (sampling rate) cho âm thanh.

Tần Số Bit (Bitrate)

For each codec, you can control the bit rate (quality) of the sound in the movie. Higher bit rates are bigger files that stream worse but sound better. Use powers of 2 for compatibility.

Âm Lượng/Thể Tích (Volume)

Sets the output volume of the audio.

Ngọn (Tips)

Mẹo

The choice of video format depends on what you are planning to do.

It's not recommended to render directly to a video format in the first instance. If a problem occurs while rendering, the file might become unplayable and you will have to re-render all frames from the beginning. If you first render out a set of static images such as the default PNG format or the higher-quality OpenEXR (which can retain HDR pixel data), you can combine them as an Image Strip in the Video Sequencer. This way, you can easily:

  • Restart the rendering from the place (the frame) where any problem occurred.

  • Try out different video encoding options in seconds, rather than minutes or hours as encoding is usually much faster than rendering the 3D scene.

  • Enjoy the rest of the features of the Video Sequencer, such as adding Image Strips from previous renders, audio, video clips, etc.

Mẹo

You shouldn't post-process a lossy-compressed file as the compression artifacts may become visible. Lossy compression should be reserved as a final 'delivery format'.