选择

Selection tools are available in the Select Menu in the header, and the shortcuts listed below.

选区同步

Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the selected faces are displayed in the UV editor. These two modes have very different results when transforming components in the UV editor.

选择模式

选择模式基于是否开启选区同步。

关闭选区同步

顶点

选择单个顶点。

选择边。

选择面。

孤岛

选择连续面组(孤岛)。

启用选区同步

When selecting UVs or Edges, it behaves like the Shared Vertex option of the Sticky Selection Mode. When selecting Faces, it behaves like the Disabled option of the Sticky Selection Mode.

顶点

选择单个顶点。

选择边。

选择面。

粘性选择模式

该选项用于启用自动补选。

共用顶点

选择共用网格顶点的UV顶点,即使UV坐标不同。

共享位置

选择UV坐标相同且共用网格顶点的UV顶点。

禁用

禁用粘性选择。在该模式下移动UV,可以分开操作分离的UV。

Shortest Path

Reference

Mode

Edit Mode

菜单

Select ‣ Select Linked ‣ Shortest Path

Hotkey

Ctrl-LMB

Selects all UV components along the shortest path from the active component to the one which was selected.

Face Stepping

Supports diagonal paths for vertices and faces, and selects edge rings with edges.

Topological Distance

Only takes into account the number of edges of the path and not the length of the edges to calculate the distances.

Fill Region Shift-Ctrl-LMB

Selects all elements in the shortest paths from the active selection to the clicked area.

Checker Deselect Options

Allows to quickly select alternate elements in a path.

Deselected

The number of deselected elements in the repetitive sequence.

Selected

The number of selected elements in the repetitive sequence.

Offset

Offset from the starting point.

See also

Mesh edit Select Shortest Path.

Select Edge Loops

Reference

Mode

Edit Mode

Hotkey

Alt-LMB, or Shift-Alt-LMB for modifying existing selection.

Holding Alt while selecting a UV component selects a loop of edges that are connected in a line end-to-end, passing through the edge under the mouse pointer. Holding Shift-Alt while clicking adds to the current selection.

See also

Mesh edit Select Edge Loops.