复制操作

参考

模式

编辑模式和物体模式

菜单

物体(Object) ‣ 复制物体(Duplicate Objects)

快捷键

Shift-D

This will create a visually-identical copy of the selected object(s). The copy is created at the same position as the original object and you are automatically placed in move mode. See the examples below.

This copy is a new object, which shares data-blocks with the original object (by default, all the materials, textures, and F-curves), but which has copied others, like the mesh, for example. That is why this form of duplication is sometimes called "shallow link", because not all data-blocks are shared; some of them are "hard copied"!

Tip

可以在 偏好设置,选择在复制操作时,关联或复制哪些类型的数据块。

示例

../../../_images/scene-layout_object_editing_duplicate_example.png

复制立方体。

使用 Shift-D ,复制物体 Cube。两个cube有不同的名称: CubeCube.001,网格也是分开的。

  • 左侧的立方体处于编辑状态,右侧的立方体副本保持不变。网格数据已经被复制,而非关联。

  • 同样,如果在物体模式下编辑了其中一个立方体,另一个将保持不变。新物体的变换属性或数据块是新的副本,而非关联。

  • 复制出右侧立方体后,它继承了原始立方体的材质。材质属性保持关联,而非复制。

如果要单独复制正常关联的数据块,请参见上文。