重构网格
参考
- 模式
所有绘制模式
- 标题栏
- 面板
- 快捷键
Ctrl-R (Voxel), Ctrl-Alt-R (Quadriflow)
网格重构是一种使用更均匀的拓扑自动重建几何体的技术。网格重构可以根据定义的分辨率添加或删除拓扑量。此技术对于 雕刻 特别有用,可在在初始形状基础上生成更好的拓扑。
The Voxel Remesher uses an OpenVDB to generate a new manifold mesh from the current geometry. It produces a mesh with perfectly even distributed topology and it does not have any performance penalty once the new mesh is calculated. This makes the voxel remesher great for sculpting has it is possible to sculpt at a much higher level of detail than using other features like dyntopo which often adds more performance overhead.
- 体素大小
The resolution or the amount of detail the remeshed mesh will have. The value is used to define the size, in object space, of the Voxel. These voxels are assembled around the mesh and are used to determine the new geometry. For example a value of 0.5m will create topological patches that are about 0.5m (assuming Preserve Volume is enabled). Lower values preserve finer details but will result in a mesh with a much more dense topology.
The voxel size also be adjusted from the 3D Viewport using Shift-R. Using this shortcut shows a grid that has the real size of the resulting voxel size. Holding Shift while adjusting the size allows better pressing while holding Ctrl adjusts the size using a relative scale.
- 采样体素大小
用于在重新划分网格操作后通过选取网格的一个区域来调整 体素大小,以匹配多边形的密度。
- 适应性
通过简化并不太需要细节的位置的几何结构来降低面数,将对并不需要那么多细节的面引入三角化。注意: 适应性 数值高于0将禁用 修复极点。
- 修复极点
试图以牺牲一些性能为代价来产生更少的 极点 ,以产生更好的拓扑流。
- 保留
- 体素重构
执行网格重构操作,以基于当前网格的体积创建新的流形网格。执行此操作将丢失与原始网格关联的所有网格物体数据层。
See also
已知局限
网格重构仅适用于原始网格数据,并忽略从修改器、形态键、绑定等生成的几何结构。
网格重构不能与 Multi-Resolution Modifier 多级精度修改器 一起使用。