Blender 2.81 Manual Logo
  • 起步入門
  • 使用者介面
  • 編輯器
  • Scenes & Objects
  • 建模
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 物理
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
      • Introduction
      • Components
      • Assignment
      • Preview
      • Settings
      • Legacy Textures
    • Shader Nodes
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 合成
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • 進階
  • 障礙排除
  • 詞彙表
  • 關於本手冊
Blender 2.81 Manual
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  • Rendering »
  • Materials
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Materials¶

  • Introduction
    • Setting up Materials
    • Components
    • Physically Based Shading
  • Components
    • Surfaces
    • Volumes
    • Displacement
  • Assignment
    • Material Slots
    • Reusing Existing Materials
    • Deleting a Material
    • Multiple Materials
  • Preview
  • Settings
    • Renderer Settings
    • Pass Index
    • Viewport Display
  • Legacy Textures
    • Introduction
    • Types
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