Blender 2.81 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Introduction
Input
Ambient Occlusion
Attribute Node
Bevel Node
Camera Data Node
Fresnel Node
Geometry Node
Hair Info Node
Layer Weight Node
Light Path Node
Object Info Node
Particle Info Node
RGB Node
Tangent Node
Texture Coordinate Node
UV Map Node
Value Node
Vertex Color Node
Volume Info Node
Wireframe Node
Output
Shader
Texture
Color
Vector
Converter
Node Groups
Open Shading Language
Color Management
Freestyle
Layers & Passes
Render Output
合成
Tracking & Masking
Video Editing
Files & Data System
Add-ons
進階
障礙排除
詞彙表
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Blender 2.81 Manual
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Rendering
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Shader Nodes
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Input
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Input
¶
Ambient Occlusion
Attribute Node
Bevel Node
Camera Data Node
Fresnel Node
Geometry Node
Hair Info Node
Layer Weight Node
Light Path Node
Object Info Node
Particle Info Node
RGB Node
Tangent Node
Texture Coordinate Node
UV Map Node
Value Node
Vertex Color Node
Volume Info Node
Wireframe Node
2.81
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