Blender 3.0 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
介紹
Keyframes
Armatures
介紹
Bones
屬性
Structure
Skinning
介紹
Armature Deform Parent
Posing
晶格
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
物理
Rendering
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
障礙排除
Glossary
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Blender 3.0 Manual
»
Animation & Rigging
»
Armatures
»
Skinning
Skinning
介紹
Armature Deform Parent
With Empty Groups
With Automatic Weights
With Envelope Weights
3.0
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