Blender 3.0 Manual
起步入門
使用者介面
編輯器
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Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
Rendering
介紹
Eevee
Cycles
Workbench
相機
Lights
Materials
Shader Nodes
Color Management
Freestyle
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合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
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Blender 3.0 Manual
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Rendering
Rendering
介紹
Eevee
介紹
Render Settings
Materials
World
Light Settings
Light Probes
Limitations
Cycles
介紹
Render Settings
World Settings
Object Settings
Material Settings
Light Settings
GPU Rendering
Experimental Features
Render Baking
Optimizing Renders
Workbench
介紹
Grease Pencil
Performance
Lighting
色彩
選項
Viewport Display
Sampling
相機
屬性
Lights
Light Objects
World Environment
Materials
介紹
Components
Assignment
預覽
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Line Art
Legacy Textures
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介紹
Input
Output
Shader
Texture
色彩
Vector
Converter
Group
Open Shading Language
Color Management
Workflow
Settings
Image Files
OpenColorIO Configuration
Freestyle
介紹
Render Properties
View Layer Properties
Material Properties
Python Scripting
Layers & Passes
介紹
View Layer
Passes
Render Output
介紹
Output Properties
Audio Rendering
Rendering Animations
Animation Player
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