Blender 3.0 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
介紹
Keyframes
Armatures
介紹
Bones
介紹
Structure
Tools
Selecting
Editing
屬性
屬性
Structure
Skinning
Posing
晶格
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
物理
Rendering
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
障礙排除
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Blender 3.0 Manual
»
Animation & Rigging
»
Armatures
»
Bones
Bones
介紹
Classification
Structure
Roll
Bones Influence
Tools
Toolbar
Tool Settings
Selecting
Selecting Bone Joints
Selecting Bones
Select Mirror
More/Less
Linked
Parent/Child
Extend Parent/Child
Similar
Select Pattern
Editing
介紹
Transform
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Change Layers
Parenting
屬性
Delete
屬性
介紹
Transform
Bendy Bones
Relations
Inverse Kinematics
Deform
Viewport Display
Custom Properties
3.0
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