Blender 3.0 Manual
起步入門
使用者介面
編輯器
3D Viewport
Image Editor
UV Editor
介紹
Navigating
Overlays
Sidebar
Selecting
Snapping
Shader Editor
Compositor
Geometry Node Editor
Texture Nodes
Video Sequencer
Movie Clip Editor
Dope Sheet
Timeline
Graph Editor
Drivers Editor
Nonlinear Animation
Text Editor
Python Console
Info Editor
Outliner
屬性
File Browser
Asset Browser
Preferences
Spreadsheet
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
Rendering
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
障礙排除
Glossary
Contribute Documentation
Blender 3.0 Manual
»
編輯器
»
UV Editor
UV Editor
介紹
UVs Explained
Advantages of UVs
Interface
Navigating
2D Viewport
View Menu
Overlays
UV Editing
Geometry
圖像
Sidebar
Image Tab
Tool Tab
View Tab
Scopes
Selecting
Sync Selection
Selection Modes
Sticky Selection Mode
選單
Shortest Path
Select Edge Loops
Snapping
Snap To
Additional Options
偏移量(Offset)
3.0
Versions
Loading...
zh-hant
Languages
Loading...