Blender 3.0 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
介紹
Rigid Body
Cloth
介紹
Settings
範例
Soft Body
Fluid
Particle System
Dynamic Paint
Forces
Collision
Baking Physics Simulations
Rendering
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
障礙排除
Glossary
Contribute Documentation
Blender 3.0 Manual
»
物理
»
Cloth
Cloth
介紹
Workflow
Springs
Settings
Physical Properties
Cache
Shape
Collisions
Property Weights
Field Weights
範例
Using Simulation to Shape/Sculpt a Mesh
Smoothing of Cloth
Cloth on Armature
Cloth with Animated Vertex Groups
Cloth with Dynamic Paint
Using Cloth for Soft Bodies
Cloth with Wind
3.0
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